posted by organizer: RTNO1 || 3167 views || tracked by 13 users: [display]

CIAG@CEC 2015 : IEEE CEC 2015 - Special Session on Computational Intelligence and Games

FacebookTwitterLinkedInGoogle

Link: http://www.ice.ci.ritsumei.ac.jp/ciag.htm
 
When May 25, 2015 - May 28, 2015
Where Sendai, Japan
Submission Deadline Dec 19, 2014
Notification Due Feb 20, 2015
Final Version Due Mar 13, 2015
Categories    computational intelligence   games
 

Call For Papers

IEEE CEC 2015 - Special Session on Computational Intelligence and Games
http://www.ice.ci.ritsumei.ac.jp/ciag.htm
(This special session is organized in association with the IEEE Computational Intelligence Society Technical Committee on Games.)

Aim
Games are an ideal domain to study computational intelligence (CI) methods because they provide affordable, competitive, dynamic, reproducible environments suitable for testing new search algorithms, pattern-based evaluation methods, or learning concepts. They are also interesting to observe, fun to play, and very attractive to students. Additionally, there is great potential for CI methods to improve the design and development of both computer games and non-digital games such as board games. This special session aims at gathering not only leading researchers, but also young researchers as well as practitioners in this field who research applications of computational intelligence methods to computer games.

Scope
In general, papers are welcome that consider all kinds of applications of CI methods (evolutionary computation, supervised learning, unsupervised learning, fuzzy systems, game-tree search, etc.) to games (card games, board games, mathematical games, action games, strategy games, role-playing games, arcade games, serious games, etc.). Examples include
Adaptation in games
Automatic game testing
Coevolution in games
Comparative studies (e.g. CI versus human-designed players)
Dynamic difficulty in games
Games as test-beds for CI algorithms
Imitating human players
Learning to play games
Multi-agent and multi-strategy learning
Player/opponent modelling
Procedural content generation
Results of game-based CI competitions
Results of open competitions

Submission Guidelines
Special session papers should be uploaded online through the paper submission website of IEEE CEC 2015 by December 19, 2014. Please select the corresponding special session name ("Computational Intelligence and Games") as the “main research topic” in submission. For the latest information on important dates, please refer to this page.

Organizers
Ruck Thawonmas
Professor, Dept. of Human and Computer Intelligence, Ritsumeikan University, Japan
ruck@ci.ritsumei.ac.jp
Daniel Ashlock
Professor, Dept. of Mathematics and Statistics, University of Guelph, Canada
dashlock@uoguelph.ca

Related Resources

SSCI 2019   The 2019 IEEE Symposium Series on Computational Intelligence
OLDBB-IEEE-CEC 2019   IEEE CEC 2019: Special Session on “Optimization, Learning, and Decision-Making in Bioinformatics and Bioengineering”
Graphics & Games 2018   Encyclopedia of Computer Graphics and Games
IJCAI 2019   International Joint Conference on Artificial Intelligence
ICCIA--Ei Compendex and Scopus 2019   2019 4th International Conference on Computational Intelligence and Applications (ICCIA 2019)--Ei Compendex and Scopus
CSAI--ACM, Ei and Scopus 2018   ACM--2018 2nd International Conference on Computer Science and Artificial Intelligence (CSAI 2018)--Ei Compendex, Scopus
ICENCO 2018   14th International Computer Engineering Conference (29 & 30 Dec, Egypt) - IEEE Xplore
ICCIA--Ei and Scopus 2019   2019 4th International Conference on Computational Intelligence and Applications (ICCIA 2019)--Ei Compendex and Scopus
ACHI 2019   The Twelfth International Conference on Advances in Computer-Human Interactions
EI/Scopus--APMIE 2019   2019 Asia-Pacific Conference on Mechanical and Industrial Engineering