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VRCAI 2014 : the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry

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Conference Series : Virtual Reality Continuum and its Applications in Industry
 
Link: http://animation.szpt.edu.cn/vrcai/about_vrcai_2014.html
 
When Nov 30, 2014 - Dec 2, 2014
Where Shenzhen
Submission Deadline Jul 5, 2014
Notification Due Sep 5, 2014
Final Version Due Sep 20, 2014
Categories    virtual reality   computer graphics   simulation   modeling
 

Call For Papers

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13th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry - ACM SIGGRAPH VRCAI 2014
(co-located with Siggraph Asia 2014)

Shenzhen Polytechnic, Shenzhen, 30 Nov - 2 Dec, 2014

Call for Papers

VRCAI is an annual international conference on virtual reality continuum and its applications, co-sponsored by ACM SIGGRAPH. The 13th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI 2014) conference will be held during Nov 30 - Dec 2 at Shenzhen, co-located with Siggraph Asia 2014. As a joint conference of SIGGRAPH ASIA 2014, VRCAI 2014 will take place just before SIGGRAPH Asia 2014.

VRCAI 2014 solicits technical and application papers from both academia and industry in the world - a hotbed of innovation - where fundamental methods, state-of-the-art technologies and applications in the Virtual Reality Continuum (VRC) will be explored and presented. Virtual Reality Continuum (VRC) emphasizes the consistence of virtual world and the real world. Spanning across next-generation info-communication environments like Virtual Reality (VR), Augmented Virtuality (AV), Augmented Reality (AR) and Mixed Reality (MR), VRC is key in the way we define and interact, with and within, our virtual worlds. To advance research in the VRC fields, VRCAI 2014 seeks to provide a forum for scientists, researchers, developers, users and industry leaders in the international VRC community to come together to share experiences, exchange ideas and spur one another in the knowledge of this fast-growing field.

VRCAI 2014 will focus on the following main themes: VRC Fundamentals, Systems, Interactions, and Industry and various Applications of the VRC.

We invite submissions of full Papers (up to 10 pages) or short Papers (up to 4 pages). All accepted papers will be published in the VRCAI Conference Proceedings and will be included in ACM digital library (EI-indexed). Authors of Selected Full papers will be invited to submit an extended version of their manuscripts for publication in special sessions of the Journal of Computer Animation and Virtual Worlds (SCI-indexed) by John Wiley or other journals.

Topics include (but are not limited to):

FUNDAMENTALS
• Ubiquitous MR/AR
• Wearable and Mobile MR/AR
• Distributed and Collaborative MR/AR
• Robotics and Tele-Presence
• Aural, Haptic and Olfactory Augmentation
• Geometrically, Physically and Image Based Modeling
• 3D Modeling, Interpretation and Reconstruction
• Multi-resolution and Multi-scale Methods
• Level of Detail, Model Compression and Simplification
• Real-time Rendering, Image-based Rendering, and 3D Auditory Rendering
• Rendering and Visualization of Large-scale Models
• Real-time Visual Tracking and Registration
• Avatars and Virtual Community
• Metaverse
• Immersive Virtual Environments

SYSTEMS
• Clustered VR
• High Performance VRC Computing
• Large-scale Simulation
• Immersive, Semi-immersive and Desktop Systems
• Walk-through, Fly-over and Reach-in Systems
• Projection and Display Systems
• Active and Passive Stereo Systems
• 3D Scanner, Digital Mock-up and Reverse Engineering

INTERACTIONS AND INTERFACES
• Collaborative and Interactive Virtual Environment/VR
• Multimodal Interface
• Visual Interface
• Speech Interface
• Haptic/Tactile Interface
• Natural Interface
• 3D Enabled Devices
• Interaction Design
• Social and Interactive Computing and Media
• Interactive Graphic Design; Interactive Sound Design
• Human Factors and Ergonomics

APPLICATIONS
• Aerospace
• Architecture, Construction and Building
• Arts
• Education, Virtual Classroom and Learning, and Training
• Engineering and Design
• E-Commerce
• Game/Entertainment
• Geology, Geography and GIS
• Life Science, Medicine and Healthcare
• Manufacturing
• Transportation and Logistics
• Fashion, etc.

Important Dates
Full paper submission due: August 05, 2014
Acceptance of paper with referee comments: September 05, 2014
Submission of camera–ready version for proceedings: September 20, 2014

Submission:
All papers should be submitted via the EasyChair conference system:
https://www.easychair.org/conferences/?conf=vrcai2014
Paper Template: all papers should use the ACM SIG Proceedings template (word or latex template) downloaded from here: http://www.acm.org/sigs/publications/proceedings-templates

For more details about VRCAI 2014, please visit the conference homepage:
http://animation.szpt.edu.cn/vrcai/index.html

Contact us at vrcai2014@gmail.com or vrcai2014@163.com.

Related Resources

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ICCVG 2018   International Conference on Computer Vision and Graphics
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AIVR 2017   1st Workshop on Artificial Intelligence Meets Virtual and Augmented Realities (AI-VR) in conjuction with SIGGRAPH Asia
MIG 2017   ACM SIGGRAPH Conference on Motion in Games
WSCG 2018   26. Int.Conf.on Computer Graphics, Visualization and Computer Vision 2017
ICVARS - Ei 2018   2018 2nd International Conference on Virtual and Augmented Reality Simulations (ICVARS 2018)--Ei & Scopus
CGIIT 2018   2018 2nd International Conference on Graphics, Images and Interactive Techniques (CGIIT 2018)
ICCGV--Ei Compendex, Scopus and ISI 2018   ACM--2018 International Conference on Computer Graphics and Virtuality (ICCGV 2018)--Ei Compendex, Scopus and ISI
IEEEVR 2018   25th IEEE Conference on Virtual Reality and 3D User Interfaces