posted by organizer: zhukening || 1737 views || tracked by 1 users: [display]

Crafting Interactive Artifacts 2014 : SIGGRAPH ASIA 2014 Workshop on Designing Tools for Crafting Interactive Artifacts


When Dec 3, 2014 - Dec 3, 2014
Where Shenzhen, China
Submission Deadline Jul 8, 2014
Notification Due Aug 18, 2014
Final Version Due Sep 15, 2014

Call For Papers

Designing Tools for Crafting Interactive Artifacts

This half-day workshop will be held as part of the SIGGRAPH Asia 2014 annual ACM
SIGGRAPH Conference, in Shenzhen, China between the December 3rd and December 6th 2014.

Call for Participation
Submission deadline: July 8, 2014
Notification of acceptance: August 18, 2014
Camera-ready and author registration deadline: September 15, 2014

Trends in the area of computer graphics and interactive techniques aspire tools that support content creation and manipulation. Contributions to computer graphics such as 2D or 3D modeling, animation, rendering and imaging along with the emerging interactive techniques open up a broad space for developing specialized platforms that promote creativity, design, discovery, innovation, and composition. The SIGGRAPH Asia Workshop on Designing Tools for Crafting Interactive Artifacts aims at seeking ideas on creativity support tools for multisensory or interactive content creation, including design, evaluation and theoretical implications. The workshop also provides a platform for discussions on the challenges and the subsequent research opportunities in developing such tools.

We invite authors to submit 2-4 page papers (according to ACM SIGGRAPH guideline) in .pdf format to, describing research on or experiences related to the following three themes:

1. Design Implications for creativity support tools
• Design guidelines for domain specific creativity support tools
• Interaction techniques with creativity support tools
• Design challenges Target user groups
• User interface design addresses needs of amateurs and/or experts
• Goal and task-specific design constraints
• Supporting collaboration on creativity support platforms
• Challenges facing tool designers

2. Implications to evaluation and research methods
• End-user experiences
• Measures and criteria for evaluating creativity

3. Theoretical implications to creativity support tools
• Taxonomy for creativity support tool.
• Cognitive model for user creativity in traditional artwork and new media art
• Mechanisms that promote creative behaviors

A link to a video (up to 5 minutes) of an artifact, tool or service that explains how this work relates to the workshop and the questions, opportunities, or challenges it introduces is optional but recommended.

• Submissions must be original, unpublished work, written and presented in English, and will be reviewed by a committee of experts and accepted based on novelty and quality.
• The workshop proceeding will be included in the ACM Digital Library.
• At least one author of each accepted workshop paper is to register for SIGGRAPH Asia 2014 (full conference pass) by 15 September 2014, and give a presentation at the workshop.
• To recognize the contribution of workshop paper presenters, the presenters can apply for a 25% discount per accepted paper submission.

Related Resources

SIGGRAPH 2017   International Conference on Computer Graphics and Interactive Techniques
PAKDD 2018   The 22nd Pacific-Asia Conference on Knowledge Discovery and Data Mining
AIVR 2017   1st Workshop on Artificial Intelligence Meets Virtual and Augmented Realities (AI-VR) in conjuction with SIGGRAPH Asia
SiggraphAsia 2017   Digital Jewellery Workshop - Siggraph Asia 2017
DIS 2017   Designing Interactive Systems
IEEE ICTAI 2017   29th IEEE International Conference on Tools with Artificial Intelligence
IPTA 2017   International Conference on Image Processing Theory, Tools and Applications
PDP 2018   The 26th Euromicro International Conference on Parallel, Distributed and Network-Based Processing
EICS 2017   ACM SIGCHI Symposium on Engineering Interactive Computing Systems
MIG 2017   ACM SIGGRAPH Conference on Motion in Games