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ISD_SIGGA 2014 : Workshop on Indoor Scene Understanding: Where Graphics meets Vision


When Dec 3, 2014 - Dec 3, 2014
Where Shenzhen, China
Submission Deadline Jul 10, 2014
Notification Due Aug 20, 2014
Final Version Due Sep 15, 2014
Categories    geometry processing   graphics   vision   indoor scene understanding

Call For Papers

Workshop on Indoor Scene Understanding: Where Graphics meets Vision in conjunction with Siggraph Asia 2014.

The importance of making computers understand the scene presented to them cannot be understated. The ability to automatically infer the semantics and geometry of any given scene would enable a variety of different applications in the field of Augmented reality, Robotics, Image Processing and Visualization. Understandably, a large amount of research effort has been directed at this problem in the computer vision and machine learning communities, with plenty of motivation and interest in computer graphics. The availability of commodity depth sensors have led to a number of breakthroughs to made in this space. Much of this success can be attributed to the use of computer graphics for generating realistic sensor data. We believe the time is ripe for extending this promising approach to the more challenging problem of full scene understanding. However, to enable this, we need close collaboration between researchers from machine learning, computer vision, and computer graphics. This workshop is intended to bring researchers from these communities together.
We are soliciting original contributions which employ shape analysis and image processing for abstracting, representing, and manipulating raw depth scans of indoor environments. Specific topics include, but are not limited, to:
- Shape analysis
- Scene Classification + RGBD data analysis
- Modeling and recognition of scene-object interactions
- 3D Spatial Understanding from Images
- Physically Grounded Scene Interpretation
- Large-scale Data-driven approaches for shape collection analysis
- Understanding scenes from depth images and videos
- Interaction applications combining raw scenes with virtual objects
- Depth data and benchmarks

Paper Submission:
The manuscripts should be submitted as PDF files and should be no more than 8-10 pages in Siggraph paper format. All submissions must be prepared according to the ACM SIGGRAPH publication guidelines. Each paper will be peer-reviewed by at least two reviewers. Acceptance will be based on relevance to the workshop, novelty, and technical quality. In submitting a manuscript to this workshop, the authors acknowledge that no paper substantially similar in content has been submitted to another workshop or conference during the review period. The best paper will be invited to submit a full journal version of the paper to Computers & Graphics (Elsevier). The proceedings of each workshop will also be included in the ACM Digital Library.
All workshop research papers must be original, unpublished work, written and presented in English. All submissions must be prepared according to the ACM SIGGRAPH publication guidelines. At least one author of each accepted workshop paper is to register for SIGGRAPH Asia 2014 (full conference pass) by 15 September 2014, and give a presentation at the workshop. To recognize the contribution of workshop paper presenters, the presenters can apply for a 25% discount per accepted paper submission.

Important Dates:
Paper submission deadline: August 02, 2014
Notification of Acceptance: August 31, 2014
Camera-ready deadline: September 15, 2014

Program Co-Chairs:
Niloy J. Mitra, University College London s
Pushmeet Kohli, Microsoft Research Cambridge
Shahram Izadi, Microsoft Research Cambridge
Casten Rother, TU Dresden

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