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CG&A Sept/Oct 2015 : CG&A Special Issue on Practical Virtual Reality Technologies and Applications

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When Sep 1, 2015 - Oct 31, 2015
Where IEEE Computer Graphics and Applications
Submission Deadline Jan 1, 2015
Categories    VR   virtual reality   gaming   mobile
 

Call For Papers

IEEE Computer Graphics & Applications Call for Papers

Special Issue on Practical Virtual Reality Technologies and Applications
Final submissions due: 1 Jan. 2015
Publication date: 1 Sep. 2015

VR research received much attention in the ’80s. It then became quiet for many years owing to the expensive hardware, including sensing, rendering, and display equipment. It has been receiving more attention since 2000 owing to the availability of inexpensive graphics cards and sensors, and the popularity of applications in such areas as gaming and virtual worlds. Recently, many augmented-reality applications have been developed, exploiting the popularity of mobile devices, which contain cameras and various sensors.

For this special issue, we solicit papers describing practical VR technologies or systems that have explicit applications. We’re particularly interested in technologies and systems for use in the mobile environment. Topics of interests include, but aren’t limited to,

• computer graphics techniques for VR,
• real-time rendering,
• real-time animation,
• mobile technologies for VR,
• gaming and real-time entertainment,
• interactive social worlds,
• augmented VR, and
• telepresence.

Submission Guidelines

Articles should be no more than eight magazine pages, where a page is 800 words and a quarter — page image counts as 200 words. References are not restricted, but please limit your citations to the most relevant ones. Also consider providing technical background in sidebars for nonexpert readers. Color images are preferable and should be limited to 10. Visit the CG&A style and length guidelines at www.computer.org/portal/web/peerreviewmagazines/cga. We also strongly encourage you to submit multimedia (videos, podcasts, and so on) to enhance your article. Visit CG&A supplemental guidelines at www.computer.org/portal/web/peerreviewmagazines/accga#supplemental.

Submit your paper using the online manuscript submission service at https://mc.manuscriptcentral.com/cs-ieee. When uploading your paper, select the appropriate special-issue title under the category “Manuscript Type.” Include complete contact information for all authors. If you have any questions about submitting your article, contact the peer review coordinator at cga-ma@computer.org.

Direct any correspondence before submission to the guest editors:
• Rynson W.H. Lau, rynson.lau@cityu.edu.hk
• Ming Lin, lin@cs.unc.edu
• Dinesh Manocha, dm@cs.unc.edu
• Taku Komura, tkomura@mf.edac.uk
• Weiwei Xu, weiwei.xu.g@ gmail.com
• Aditi Majumder, majumder@ics.uci.edu

Related Resources

ACM--ICVRT--Ei and Scopus 2019   ACM--2019 2nd International Conference on Virtual Reality Technology (ICVRT 2019)--EI Compendex, Scopus
IEEE-CVIV 2020   2020 2nd International Conference on Advances in Computer Vision, Image and Virtualization (CVIV 2020)
GRAPP 2020   15th International Conference on Computer Graphics Theory and Applications
VRST 2019   Virtual Reality Software and Technology
ACM--ICVARS--Ei and Scopus 2020   ACM--2020 4th International Conference on Virtual and Augmented Reality Simulations (ICVARS 2020)--Ei Compendex, Scopus
IEEE-AIVR 2019   Second IEEE International Conference on Artificial Intelligence & Virtual Reality
ICVR--Ei and Scopus 2020   2020 6th International Conference on Virtual Reality (ICVR 2020)--Ei Compendex, Scopus
ICCGV--EI Compendex, Scopus 2020   2020 the 3rd International Conference on Computer Graphics and Virtuality (ICCGV 2020)--Ei Compendex, Scopus
VRIS--SCOPUS, Ei Compendex 2019   2019 International Conference on Virtual Reality and Intelligent System (VRIS 2019)--SCOPUS, Ei Compendex
ISVC 2019   International Symposium on Visual Computing