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CG&A Sept/Oct 2015 : CG&A Special Issue on Practical Virtual Reality Technologies and Applications


When Sep 1, 2015 - Oct 31, 2015
Where IEEE Computer Graphics and Applications
Submission Deadline Jan 1, 2015
Categories    VR   virtual reality   gaming   mobile

Call For Papers

IEEE Computer Graphics & Applications Call for Papers

Special Issue on Practical Virtual Reality Technologies and Applications
Final submissions due: 1 Jan. 2015
Publication date: 1 Sep. 2015

VR research received much attention in the ’80s. It then became quiet for many years owing to the expensive hardware, including sensing, rendering, and display equipment. It has been receiving more attention since 2000 owing to the availability of inexpensive graphics cards and sensors, and the popularity of applications in such areas as gaming and virtual worlds. Recently, many augmented-reality applications have been developed, exploiting the popularity of mobile devices, which contain cameras and various sensors.

For this special issue, we solicit papers describing practical VR technologies or systems that have explicit applications. We’re particularly interested in technologies and systems for use in the mobile environment. Topics of interests include, but aren’t limited to,

• computer graphics techniques for VR,
• real-time rendering,
• real-time animation,
• mobile technologies for VR,
• gaming and real-time entertainment,
• interactive social worlds,
• augmented VR, and
• telepresence.

Submission Guidelines

Articles should be no more than eight magazine pages, where a page is 800 words and a quarter — page image counts as 200 words. References are not restricted, but please limit your citations to the most relevant ones. Also consider providing technical background in sidebars for nonexpert readers. Color images are preferable and should be limited to 10. Visit the CG&A style and length guidelines at We also strongly encourage you to submit multimedia (videos, podcasts, and so on) to enhance your article. Visit CG&A supplemental guidelines at

Submit your paper using the online manuscript submission service at When uploading your paper, select the appropriate special-issue title under the category “Manuscript Type.” Include complete contact information for all authors. If you have any questions about submitting your article, contact the peer review coordinator at

Direct any correspondence before submission to the guest editors:
• Rynson W.H. Lau,
• Ming Lin,
• Dinesh Manocha,
• Taku Komura,
• Weiwei Xu, weiwei.xu.g@
• Aditi Majumder,

Related Resources

JUCS - ILT 2019   Journal of Universal Computer Science - Special Issue on Immersive Learning Technologies: Research and Future Directions
CGVC 2018   Computer Graphics & Visual Computing
VARE 2018   4th Conference on Virtual and Augmented Reality in Education
HCI-Europe 2018   HCI-Europe - Human Computer Interaction
Salento AVR 2018   5th International Conference on Augmented Reality, Virtual Reality and Computer Graphics
WMNC 2018   The 11th IFIP Wireless and Mobile Networking Conference
IVA 2018   Intelligent Virtual Agents
ICVRT--Ei and Scopus 2018   2018 International Conference on Virtual Reality Technology (ICVRT 2018)--Ei Compendex and Scopus
ICVARS - Ei 2018   2018 2nd International Conference on Virtual and Augmented Reality Simulations (ICVARS 2018)--Ei & Scopus
ICVR-Ei and Scopus 2018   2018 4th International Conference on Virtual Reality (ICVR 2018)--Ei Compendex and Scopus