posted by user: bkenwright || 6752 views || tracked by 18 users: [display]

MIG 2014 : Motion In Games

FacebookTwitterLinkedInGoogle


Conference Series : Motion in Games
 
Link: http://mig2014.ict.usc.edu/
 
When Nov 6, 2014 - Nov 8, 2014
Where LOS ANGELES, CALIFORNIA, U.S.A.
Submission Deadline Jul 15, 2014
Notification Due Aug 23, 2014
Final Version Due Sep 20, 2014
Categories    animation   games   simulation   graphics
 

Call For Papers

Conference
Introduction

Welcome to the ACM SIGGRAPH conference on Motion in Games 2014. This is the 7th year of the conference and the second time that it is sponsored by ACM SIGGRAPH.

Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in the area. The goal of the Motion in Games conference is to bring together researchers from this variety of fields to present their most recent results, to initiate collaborations, and to contribute to the establishment of the research area. The conference will consist of regular paper sessions, poster presentations, and as well as presentations by a selection of internationally renowned speakers in all areas related to games and simulation. The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants.

Confirmed Speakers



Information

Location: Playa Vista, California (link)
Dates: 6th – 8th November, 2014
Conference Chair: Ari Shapiro (USC Institute for Creative Technologies)
Program Chairs: Nancy Amato (Texas A&M University), Jessica Hodgins (Carnegie Mellon University)
Call for Papers

The relevant topics for this conference include, but are not limited to:

Animation Systems
Animation Algorithms and Techniques
Character Animation
Behavioral Animation
Facial Animation
Particle Systems
Simulation of Natural Environments
Natural Motion Simulation
Virtual Humans
Physics-based Motion
Crowd Simulation
Path Planning
Navigation and Way-finding
Flocking and Steering Behavior
Camera Motion
Object Manipulation
Motion Capture Techniques
Motion Analysis and Synthesis
Gesture Recognition


Important Dates
July 15 (paper deadline). Time: midnight in last timezone (UTC/GMT - 11hours)
August 23 (notification)
September 13 (poster deadline)
September 20 (poster notification)
November 7-9 (conference)

Related Resources

Philosophical Approaches to Games and Ga 2024   Call For Papers - Philosophical Approaches to Games and Gamification: Ethical, Aesthetic, Technological and Political Perspectives
CVIPPR 2024   2024 2nd Asia Conference on Computer Vision, Image Processing and Pattern Recognition
GamesandNLP 2024   Games and NLP 2024 Workshop
ACM-EI/Scopus-CVGIP 2024   2024 International Conference on Computer Vision, Graphics and Image Processing (CVGIP 2024)-EI Compendex
GAMNLP 2024   Games and NLP 2024
SIGMETRICS / Performance 2024   2024 ACM SIGMETRICS / IFIP Performance
GAME-ON®' 2024   GAME-ON'2024, 25th Annual Simulation & AI in Games Conference
CG 2024   Computers and Games
ACM AIPR 2024   ACM--2024 7th International Conference on Artificial Intelligence and Pattern Recognition (AIPR 2024)
UNM CLCS 2024   Bodies in Motion: Reassessing Materiality through Space and Time