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MIG 2014 : Motion In Games


Conference Series : Motion in Games
When Nov 6, 2014 - Nov 8, 2014
Submission Deadline Jul 15, 2014
Notification Due Aug 23, 2014
Final Version Due Sep 20, 2014
Categories    animation   games   simulation   graphics

Call For Papers


Welcome to the ACM SIGGRAPH conference on Motion in Games 2014. This is the 7th year of the conference and the second time that it is sponsored by ACM SIGGRAPH.

Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in the area. The goal of the Motion in Games conference is to bring together researchers from this variety of fields to present their most recent results, to initiate collaborations, and to contribute to the establishment of the research area. The conference will consist of regular paper sessions, poster presentations, and as well as presentations by a selection of internationally renowned speakers in all areas related to games and simulation. The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants.

Confirmed Speakers


Location: Playa Vista, California (link)
Dates: 6th – 8th November, 2014
Conference Chair: Ari Shapiro (USC Institute for Creative Technologies)
Program Chairs: Nancy Amato (Texas A&M University), Jessica Hodgins (Carnegie Mellon University)
Call for Papers

The relevant topics for this conference include, but are not limited to:

Animation Systems
Animation Algorithms and Techniques
Character Animation
Behavioral Animation
Facial Animation
Particle Systems
Simulation of Natural Environments
Natural Motion Simulation
Virtual Humans
Physics-based Motion
Crowd Simulation
Path Planning
Navigation and Way-finding
Flocking and Steering Behavior
Camera Motion
Object Manipulation
Motion Capture Techniques
Motion Analysis and Synthesis
Gesture Recognition

Important Dates
July 15 (paper deadline). Time: midnight in last timezone (UTC/GMT - 11hours)
August 23 (notification)
September 13 (poster deadline)
September 20 (poster notification)
November 7-9 (conference)

Related Resources

Graphics & Games 2018   Encyclopedia of Computer Graphics and Games
CIG 2018   2018 IEEE Conference on Computational Intelligence and Games
VISAPP 2018   13th International Conference on Computer Vision Theory and Applications
HPCS 2018   The 2018 International Conference on High Performance Computing & Simulation
eLSE 2018   14th eLearning and Software for Education Conference
ACM--ICGSP--Scopus, Ei Compendex 2018   ACM--2018 The 2nd International Conference on Graphics and Signal Processing (ICGSP 2018)--Scopus, Ei Compendex
VARE 2018   4th Conference on Virtual and Augmented Reality in Education
ACHI 2018   The Eleventh International Conference on Advances in Computer-Human Interactions
GandALF 2018   International Symposium on Games, Automata, Logics, and Formal Verification
ICCPR--Ei and Scopus 2018   2018 International Conference on Computing and Pattern Recognition (ICCPR 2018)--Ei Compendex and Scopus