posted by user: marioromero || 1916 views || tracked by 9 users: [display]

ACE 2014 : 11th ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE

FacebookTwitterLinkedInGoogle


Conference Series : Advances in Computer Entertainment Technology
 
Link: http://www.ace2014.info/ACE_2014/Participation.html
 
When Nov 11, 2014 - Nov 14, 2014
Where Madeira, Portugal
Submission Deadline May 12, 2014
Notification Due Jul 1, 2014
Categories    computing   entertainment   technology
 

Call For Papers

CALL FOR PARTICIPATION

ACE 2014

11th ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE
incorporating 9th International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA)

Funchal, Madeira
11-14 November, 2014

www.ace2014.info


ACE - the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing is inviting the submission of papers, posters, creative showcases and workshop proposals to its 11th conference to be held in Funchal, Madeira, 11-14 November, 2014.

We solicit submissions on a broad range of topics, including, but not limited to:

Technologies and Interactions
* Virtual, augmented and mixed reality
* Ubiquitous and mobile computing
* Tangible, embedded, embodied and robotic interaction
* Affective, intuitive and locative media
* Smart gadgets and toys
* Sensors, actuators and novel input and output technologies
* Multimodal and full-body interaction

Theoretical, Social and Cultural Issues
* Ethics and values
* Aesthetics and poetics
* Game, play and media theories
* Funology, enjoyment and experience
* Cultural, social and psychological studies
* Inclusivity and accessibility
* Children, adolescents and Seniors

Design and Evaluation
* Participatory design
* Usability and playability
* Player and developer experience
* Game and media evaluation techniques
* Gamification

Content Creation Environments Processes and Methods
* Avatars and character expression
* Animation
* Game development engines and frameworks
* Game production processes
* Interaction design for games
* Music and sound
* Artificial Intelligence for games and media
* Hacking and Tinkering

Application Domains
* Urban and location based games and media
* Interactive art, dance and performances
* Sports, fitness and exertion games
* Education, learning and serious games
* Broadcasting, podcasting and smart media
* Soundscapes and musical expression
* Interactive and digital storytelling
* Museums and cultural heritage
* Advertising and marketing
* Pets, livestock and other life forms

More detailed information can be found at http://www.ace2014.info

Related Resources

MIWAI 2017   The 11th Multi-disciplinary International Workshop on Artificial Intelligence
DICTAP 2017   The Seventh International Conference on Digital Information and Communication Technology and Applications
IJBES 2017   International journal of Biomedical Engineering and Science
TAEECE 2017   The Fifth International Conference on Technological Advances in Electrical, Electronics and Computer Engineering
ICCDA 2017   2017 International Conference on Compute and Data Analysis (ICCDA 2017)—SCOPUS & Ei Compendex
ICGIP 2017   SPIE--2017 9th International Conference on Graphic and Image Processing (ICGIP 2017)
ICDLT 2017   ACM--2017 International Conference on Deep Learning Technologies (ICDLT 2017)--Ei Compendex and Scopus
ICAIP 2017   2017 International Conference on Advances in Image Processing (ICAIP 2017)
IEEE ISNCC 2017   IEEE International Symposium on Networks, Computers and Communications