VL/HCC 2014 : 2014 IEEE Symposium on Visual Languages and Human-Centric Computing
Call For Papers
Call for Papers
We are pleased to invite you to submit papers to the 2014 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), to be held in Melbourne, Australia at the Swinburne University of Technology, in the last week of July 2014. We invite two kinds of papers (due dates in early Feb 2014-see detailed timeline below):
• full-length research papers, up to 8 pages
• short research papers, up to 4 pages
All accepted papers, whether full or short, should be complete archival contributions. Contributions from full papers are more extensive than those from short papers. Work-in-progress, which has not yet yielded a contribution, should be submitted to the Showpieces category. All submissions will be reviewed by members of the Program Committee. Submission and reviews for the technical program are managed with EasyChair.
Accepted papers will be distributed at the conference and will appear in the IEEE Xplore Digital Library**. The proceedings are an official electronic publication of the IEEE in Computer Science, with an ISBN number. Be sure to use the current IEEE conference paper format, which was changed in 2011.
**IEEE CPS publication agreement pending
Scope and Topics
We solicit original, unpublished research papers that focus on efforts to design, formalize, implement, or evaluate computing technologies and languages for programming, modelling and communicating, which are easier to learn, use or understand than the state of the art. This includes languages and tools intended for general audiences (e.g., professional or novice programmers, or the public) or domain-specific audiences (e.g., people working in healthcare, urban design or scientific domains). It encompasses languages and tools for expressing forms of computation and reasoning through any means (e.g., visual, textual, form-based, haptic) and in any computing context (e.g., cloud, web, desktop, mobile or pervasive computing).
Areas of interest include, but are not limited to:
• Design, evaluation, and theory of visual languages
• End-user development and end-user programming
• Novel representations and user interfaces for expressing computation
• Human aspects and psychology of software development and language design
• Debugging and program understanding
• Crowdsourcing, as related to languages and tools
• Computational thinking and Computer Science education
• Model-driven development
• Domain-specific languages
• Software visualization
• Query languages
A Note on Evaluations
Papers are expected to support their claims with appropriate evidence. For example, a paper that claims to improve programmer productivity is expected to demonstrate improved productivity; a paper that claims to be easier to use should demonstrate increased ease of use. However, not all claims necessarily need to be supported with empirical evidence or studies with people. For example, a paper that claims to make something feasible that was clearly infeasible might substantiate its claim through the existence of a functioning prototype. Moreover, there are many alternatives to empirical evidence that may be appropriate for claims, including analytical methods or formal arguments. Given this criteria, we encourage potential authors to think carefully about what claims their submission makes and what evidence would adequately support these claims.