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When Sep 22, 2014 - Sep 24, 2014
Where Bournemouth University
Submission Deadline May 15, 2014
Categories    art   games   visualization   media

Call For Papers

Through an interdisciplinary approach, the BFX conference will seek to revisit theoretical positionings staked out across different fields, with a view to realign the discussion in the light of current technologies.

The realm of moving images has historically been framed by change and flux. It has accommodated a variety of genres of art, cinema, animation and games and has straddled the spaces of the popular and high art. The discussion of the moving image has on occasion occupied separate discursive spaces although with the onset of digital technology a convergence of discourses across disciplines is increasingly more visible.

The conference invites papers that reconsider the arguments that position film, animation and art as aesthetically, structurally and intellectually different.

We are seeking proposals for paper submissions in the form of a short synopsis of not more that 300 words. The submissions will be presented to a panel of selected reviewers.

All Submissions will be anonymised.

The abstract should include

•the title of the proposed paper
•five key words
•accompanying references

The BFX organisers are in discussion with the Editor of animation: an interdisciplinary journal about the possibility of a Special Issue of the journal.

All colleagues whose abstracts are accepted at BFX Conference 2014 will be invited to submit an extended version of their paper with a word count of between 7,000 - 10,000 words for consideration.

Articles will undergo further peer review independent of the BFX conference Peer Review of the abstracts submitted to the conference. Details of the publisher and manuscript submission guidelines can be found at

We invite submissions related to, but not limited to, the following topics:

Intertexuality in Moving Images


Digital Film

The Ontologies of Moving Images


Visual Effects



Digital Arts


Computer Animation

Computing and Simulation

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