posted by system || 2230 views || tracked by 4 users: [display]

SoMuS 2014 : Workshop on Social Multimedia and Storytelling

FacebookTwitterLinkedInGoogle

Link: https://sites.google.com/site/socialmultimediastorytelling
 
When Apr 1, 2014 - Apr 1, 2014
Where Glasgow, UK
Submission Deadline Feb 1, 2014
Categories    social media   multimedia
 

Call For Papers

The pervasive use of media capturing devices and the wide adoption of online social networking platforms have led to the proliferation of online content captured at places (such as landmarks and points of interest) and events (ranging from live concerts to demonstrations). Such content holds great potential for deriving richer representations of the depicted places and events. This is not only due to the abundance of diverse multimedia content, but also due to the availability of a large variety of contextual information, ranging from location metadata and textual descriptions to online interactions and user feedback (for example, in the form of ratings). Therefore, leveraging social multimedia content and its surrounding context offers ample opportunities for better understanding and capturing the real world and for building innovative and engaging applications. However, the uncontrolled nature of user-contributed content and the complexity of the social media lifecycle raise significant research challenges related both to the effective collection, mining, and indexing of social multimedia and to their combination, creative reuse, and presentation.

The objective of this workshop is to revisit how social multimedia is transforming the way multimedia content is captured, shared, and made available to others. In particular, we are interested on the different stages of the lifecycle of social multimedia content — from the moment something is captured, through its online sharing, collection, and processing to its remixing, repurposing, retrieval, and presentation. The nexus of all these stages is the relation of the content with user experiences, real-world places, and events. This workshop aims to cover multidisciplinary works that congregate around places, activities, and people.

Topics of interest include, but are not limited to:

place- and event-centric social multimedia discovery and collection;
real-world place and event mining and analytics;
place and event summarization through social content;
social network and interaction analysis around places and events;
social media content geotagging and applications;
dynamic image and video mash-ups on real-world places and events;
social media visualization and aggregation of places and events;
event- and location-based storytelling using social media;
interactive social media applications;
sentiment and engagement analysis using social media.

Related Resources

EI-CGMIP 2020   2020 2nd International Symposium on Computer Graphics, Multimedia and Image Processing (CGMIP 2020)
ITE 2021   2nd International Conference on Integrating Technology in Education
6th London ICSSH September 2021   6th London – International Conference on Social Science & Humanities (ICSSH), 07-08 September 2021
ICSD 2021   9th International Conference on Sustainable Development,8 - 9 September ICSD 2021
DNLP 2020   International Conference on Data Mining and NLP
2nd Amsterdam, ICSSH August 2021   2nd Amsterdam – International Conference on Social Science & Humanities (ICSSH), 03-04 August 2021
AI, Big Data & Multimedia for COVID 2020   MTAP (Q2): Pioneering AI, Data Science and Multimedia Techniques and Findings for COVID-19
RDSM 2020   International Workshop on Rumours and Deception in Social Media
5th Bali ICSSH, 27-28 July 2021   5th Bali – International Conference on Social Science & Humanities (ICSSH), 27-28 July 2021
IJP2P 2020   International Journal of Peer-to-Peer networks