CISTI 2014 : 9th Iberian Conference on Information Systems and Technologies
Call For Papers
Authors are encouraged to submit original scientific contributions such as state-of-art reviews and new research perspectives, groundbreaking ideas and/or architectures, solutions and/or applications for real problems, empirical and/or evaluation works, case studies, etc., in conformity with the themes of this Conference.
Four types of papers can be submitted:
Full paper: Finished or consolidated R&D works, to be included in one of the Conference themes. These papers are assigned a 6-page limit.
Short paper: Ongoing works with relevant preliminary results, opened to discussion. These papers are assigned a 4-page limit.
Poster paper: Initial work with relevant ideas, opened to discussion. These papers are assigned a 2-page limit.
Company paper: Companies' papers that show practical experience, R & D, tools, etc., focused in some topics of the conference. These articles are abstracts with a maximum of 2 pages.
Submitted papers must follow the main themes proposed for the Conference (the topics proposed in each theme constitute a mere framework reference; they are not intended as restrictive):
A) OMIS - Organizational Models and Information Systems
Information Systems Planning and Management; Business Integration; Information Systems Architectures; Project Management; Information Society; Virtual Organizations; e-Government; e-Commerce; e-Business; e-Portals; Web 2.0; Communities of Practice; Social Aspects of Information Systems; Enterprise Information Systems; Accounting and Management Information Systems; Geographic Information Systems.
B) KMDSS - Knowledge Management and Decision Support Systems
Knowledge Management and Ontologies; Knowledge Acquisition and Elicitation; Ontology-driven Knowledge Engineering; Ontology Design and Engineering; Decision Support Models; Decision Support and Software Engineering; Statistical Decision Models and Algorithms; Business and Competitive Intelligence; Data Warehousing and Data Mining
C) SSAAT - Software Systems, Architectures, Applications and Tools
XML and Internet Languages; XML and Data Management; Web Architectures and Applications; Multimedia Tools and Applications; Multimedia Analysis and Processing; Content Management and Distribution; Computer Security; Intelligent Agents; Software Engineering and Quality Metrics; Metadata, Modelling and Semantics.
D) CNMPS - Computer Networks, Mobility and Pervasive Systems
Interworking Heterogeneous Networks; Systems over Home, Body and Personal area Networks; Applications of Ad-hoc, Sensor and Vehicle Networks; End-to-End Protocols Over Heterogeneous Networks; Middleware for Supporting Mobility, Context-aware and Location-based Computing; Security in Mobile and Ubiquitous Systems; Software Engineering Support for Pervasive Applications; Novel Applications of Pervasive Computing; New HCI Challenges in Mobile and Ubiquitous Systems; Test and Evaluation of Pervasive Systems.
E) HCC - Human Centered Computing
Human Centered Computing; Human-Computer Interaction; Human Systems Design; Evaluation of Systems Applied to Users; Assessment; Devices Design (from hardware or software view); E-M-V Systems; Usability; Accessibility.
F) HIS - Health Informatics
Electronic Health Record; Clinical Decision Support Systems; Knowledge Management for Healthcare; Evidence-based Health Services; Biomedical Data Management; Biomedical Images Processing; Telemedicine and eHealth; Mobile Computing in Healthcare; Integration and Interoperability; Health Portals; Standards; Ethic, Privacy and Security; Legislation; Curriculum models in Health Informatics.
G) ITE - Information Technologies in Education
Digital Divide; e-Learning Methods and Case Studies; Mobile and Pervasive Technologies; Digital Games; Multi-user Virtual Environments; Informal Learning; New Classroom Technologies (PDAs, Interactive Witheboards, etc.); Personal Learning Environments; Visual Media (Videoconference; Digital Photography); e-Portfolios and Social Software (Wikis, Blogs, Podcasting, etc.).
H) AEC – Architecture Engineering Construction
Architecture Project and Education; Building Engineering; Facilities Management; Structure; Sustainability; Acoustics; Efficiency; Urbanism; Sustainable urbanism; ICTs and Architecture; Conservation, safety and maintenance; New visual technologies (Augmented Reality, Virtual Reality, Mixed models, on-line visualization); Rendering; “Gamification”.