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CISTI 2014 : 9th Iberian Conference on Information Systems and Technologies

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Link: http://www.aisti.eu/cisti2014/
 
When Jun 18, 2014 - Jun 21, 2014
Where Barcelona, Spain
Submission Deadline Feb 15, 2014
Notification Due Mar 29, 2014
Final Version Due Apr 12, 2014
Categories    information systems
 

Call For Papers

Authors are encouraged to submit original scientific contributions such as state-of-art reviews and new research perspectives, groundbreaking ideas and/or architectures, solutions and/or applications for real problems, empirical and/or evaluation works, case studies, etc., in conformity with the themes of this Conference.

Four types of papers can be submitted:

Full paper: Finished or consolidated R&D works, to be included in one of the Conference themes. These papers are assigned a 6-page limit.

Short paper: Ongoing works with relevant preliminary results, opened to discussion. These papers are assigned a 4-page limit.

Poster paper: Initial work with relevant ideas, opened to discussion. These papers are assigned a 2-page limit.

Company paper: Companies' papers that show practical experience, R & D, tools, etc., focused in some topics of the conference. These articles are abstracts with a maximum of 2 pages.


Themes

Submitted papers must follow the main themes proposed for the Conference (the topics proposed in each theme constitute a mere framework reference; they are not intended as restrictive):

A) OMIS - Organizational Models and Information Systems

Information Systems Planning and Management; Business Integration; Information Systems Architectures; Project Management; Information Society; Virtual Organizations; e-Government; e-Commerce; e-Business; e-Portals; Web 2.0; Communities of Practice; Social Aspects of Information Systems; Enterprise Information Systems; Accounting and Management Information Systems; Geographic Information Systems.

B) KMDSS - Knowledge Management and Decision Support Systems

Knowledge Management and Ontologies; Knowledge Acquisition and Elicitation; Ontology-driven Knowledge Engineering; Ontology Design and Engineering; Decision Support Models; Decision Support and Software Engineering; Statistical Decision Models and Algorithms; Business and Competitive Intelligence; Data Warehousing and Data Mining

C) SSAAT - Software Systems, Architectures, Applications and Tools

XML and Internet Languages; XML and Data Management; Web Architectures and Applications; Multimedia Tools and Applications; Multimedia Analysis and Processing; Content Management and Distribution; Computer Security; Intelligent Agents; Software Engineering and Quality Metrics; Metadata, Modelling and Semantics.

D) CNMPS - Computer Networks, Mobility and Pervasive Systems

Interworking Heterogeneous Networks; Systems over Home, Body and Personal area Networks; Applications of Ad-hoc, Sensor and Vehicle Networks; End-to-End Protocols Over Heterogeneous Networks; Middleware for Supporting Mobility, Context-aware and Location-based Computing; Security in Mobile and Ubiquitous Systems; Software Engineering Support for Pervasive Applications; Novel Applications of Pervasive Computing; New HCI Challenges in Mobile and Ubiquitous Systems; Test and Evaluation of Pervasive Systems.

E) HCC - Human Centered Computing

Human Centered Computing; Human-Computer Interaction; Human Systems Design; Evaluation of Systems Applied to Users; Assessment; Devices Design (from hardware or software view); E-M-V Systems; Usability; Accessibility.

F) HIS - Health Informatics

Electronic Health Record; Clinical Decision Support Systems; Knowledge Management for Healthcare; Evidence-based Health Services; Biomedical Data Management; Biomedical Images Processing; Telemedicine and eHealth; Mobile Computing in Healthcare; Integration and Interoperability; Health Portals; Standards; Ethic, Privacy and Security; Legislation; Curriculum models in Health Informatics.

G) ITE - Information Technologies in Education

Digital Divide; e-Learning Methods and Case Studies; Mobile and Pervasive Technologies; Digital Games; Multi-user Virtual Environments; Informal Learning; New Classroom Technologies (PDAs, Interactive Witheboards, etc.); Personal Learning Environments; Visual Media (Videoconference; Digital Photography); e-Portfolios and Social Software (Wikis, Blogs, Podcasting, etc.).

H) AEC – Architecture Engineering Construction

Architecture Project and Education; Building Engineering; Facilities Management; Structure; Sustainability; Acoustics; Efficiency; Urbanism; Sustainable urbanism; ICTs and Architecture; Conservation, safety and maintenance; New visual technologies (Augmented Reality, Virtual Reality, Mixed models, on-line visualization); Rendering; “Gamification”.

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