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AISB AI & Games 2014 : 5th AISB Symposium on AI & Games

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Link: http://staffwww.dcs.shef.ac.uk/people/D.Romano/AISB14/
 
When Apr 1, 2014 - Apr 1, 2014
Where London
Submission Deadline Jan 3, 2014
Notification Due Feb 10, 2014
Final Version Due Feb 20, 2014
Categories    artificial intelligence   games   computational intelligence   applications
 

Call For Papers

5th AISB Symposium on AI & Games
AISB-50, Goldsmiths, University of London
1st April 2014

*** DEADLINE 3rd January 2014 ***

The AI & Games Symposium acts as a meeting place for researchers and practitioners from academia, education and industry who are involved with the design, development and evaluation of AI in the context of games.

Accepted Submissions:
* Extended Abstracts (2-4 pages)
* Posters (one slide)
* Demos (max 2 pages description of what is going to be demonstrated)
* Tutorials (max 2 pages description of planned tutorial content)

Scope:
Computer games now form an important sector of the computing and entertainment industries, but the need for better artificial intelligence in games is deeply felt and recognised by the industry. Conversely, games offer new challenges and excellent application domains for AI technology and research. Games are increasingly used for education, serious games or game-based learning, where AI techniques can create a believable, engaging experience for learners. The AI & Games Symposium focuses on the application of artificial intelligence techniques, frameworks and theories to the creation of engaging intelligent games, and will address the following areas of research and practice:

• The use of AI techniques (planning, learning, evolution etc.) in games and the game design process.
• The design and engineering of AI components in commercial games
• AI for serious games and gamification.
• Automatic or semi-automatic procedural content generation
• Intelligent or adaptive player interaction
• AI for player analytics and modelling player behaviour or experience.
• Agent pathfinding and decision-making in games
• Environmental simulations for games
• Interactive narrative generation
• Player perceptions of game AI

Submission Procedure:
All submissions are via the EasyChair website. See the symposium web site for further details:
http://staffwww.dcs.shef.ac.uk/people/D.Romano/AISB14/

Important Dates:
ALL SUBMISSIONS: 3rd January 2014
Notification to Authors: 10th February 2014
Camera Ready Submissions: 20th February 2014
Symposium: 1st April 2014

Symposium Organisers:
* Daniela Romano, Advanced Computing Research Centre (ACRC), Computer Science, University of Sheffield
* David Moffat, School of Engineering and Built Environment, Glasgow Caledonian University
* Jeremy Gow, Department of Computing, Goldsmiths, University of London

Programme Committee:
* Marc Cavazza, University of Teesside
* Simon Colton, Goldsmiths, University of London
* Michael Cook, Goldsmiths, University of London
* Peter Cowling, University of York
* Luke Dicken, University of Strathclyde
* Daniel Kudenko, University of York
* John Levine, University of Strathclyde
* Sandy Louchart, Heriot-Watt University
* Simon Lucas, University of Essex
* Mark Riedl, Georgia Institute of Technology
* Pieter Spronck, Tilburg University
* Julian Togelius, IT University of Copenhagen
* Georgios Yannakakis, University of Malta

AISB-50 is a convention commemorating both 50 years since the founding of the society for the study of Artificial Intelligence and the Simulation of Behaviour (the AISB) and sixty years since the death of Alan Turing, founding father of both Computer Science and Artificial Intelligence, will be held at Goldsmiths, University of London, UK from the 1st to the 4th April 2014.

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