posted by user: Ivanboo123 || 3165 views || tracked by 17 users: [display]

ISSSG 2014 : International Symposium on Simulation and Serious Games 2014

FacebookTwitterLinkedInGoogle

Link: http://www.seriousgamesconference.org
 
When May 23, 2014 - May 25, 2014
Where South Korea
Submission Deadline Jan 15, 2014
Notification Due Feb 15, 2014
Final Version Due Mar 15, 2014
Categories    games   software   big data   design
 

Call For Papers

This conference aims to gather together academics and researchers on a like-minded platform. The conference welcomes submissions in the following topics (but are not limited to).

A. Learning Pedagogy, Methodologies and Assessment

Relearning via games
Learning analytics
Evaluation of game-based learning

B. Serious Games Applications

Banking and finance
Community engagement
Education curriculum design and development
Government agencies
Healthcare and wellness
Human resource training and development
Patient rehabilitation and physiotherapy
Senior citizens

C. Game Designs, Studies and Theories

Game and gamer psychology
Game storyboarding
Game addiction and prevention methods
Game gender, age and violence issues
Gaming and prevention of ageing diseases
Games for family bonding
Social and Collaborative Games

D. Computer Games, Multimedia

Games Simulations and Dynamic Models
Interactive Simulations
Tools and Systems for Games and Virtual Reality
Intelligent Agents and Gamebots
Gaming – Hardware and Accessories
Graphics & Visualisation
Texture and Shader Programming
Stereographics in Real Time
Cinematography
Audio Techniques for Racing Games
Interactive Dynamic Response for Games
Mapping the Mental Space of Game Genres
Cultural and Media Studies on Computer Games
Experiential Spatiality in Games
Game Development Contract Outsourcing
Project Funding and Financing
Social/Humanities Aspects of Games
Mobile and Multiuser Games
Learning to Play or Learning through Play
Game Security
Games and Intellectual Property Rights
Laws, Regulations, Certifications and Policies for Gaming
Censorship of Video Games Content
Artificial Intelligence in the Context of Gaming
Art, Design and New Media
Education, Training, and Edutainment Technologies
Human Factors of Games
3D Geometric models

All accepted papers published in the proceedings will be indexed at CrossRef* with DOI. Accepted papers will also be indexed in ISI Thomson (Web of Science).

*CrossRef is an independent membership association, founded and directed by publishers. CrossRef’s mandate is to connect users to primary research content, by enabling publishers to work collectively. CrossRef is also the official DOI® link registration agency for scholarly and professional publications. Our citation-linking network today covers tens of millions of articles and other content items from thousands of scholarly and professional publishers.

Related Resources

SGIAT / iLRN 2017   Special Session on Serious Games using Immersive and Assistive Technologies @ iLRN 2017
ICCBDC - ACM 2017   International Conference on Cloud and Big Data Computing (ICCBDC 2017)--Ei Compendex and Scopus
ECGBL 2017   11th European Conference on Games Based Learning
IEEE Big Data 2017   2017 IEEE International Conference on Big Data
GALA 2017   Ganes and Learning Alliance 2017
CGDEIJ 2017   Computer Game Development and Education: An International Journal
ACSAC 2017   Annual Computer Security Applications Conference
eLSE 2017   13th eLearning and Software for Education Conference
ICAA 2017   The 5th International Conference on Ageless Aging
ICCSS 2017   IEEE-2017 7th International Conference on Circuits, System and Simulation (ICCSS 2017)-Ei Compendex