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ACHI 2014 : The Seventh International Conference on Advances in Computer-Human Interactions

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Conference Series : Advances in Computer-Human Interaction
 
Link: http://www.iaria.org/conferences2014/CfPACHI14.html
 
When Mar 23, 2014 - Mar 27, 2014
Where Barcelona, Spain
Submission Deadline Oct 28, 2013
 

Call For Papers

The Seventh International Conference on Advances in Computer-Human Interaction, ACHI 2014, was proposed as a result of a paradigm shift in the most recent achievements and future trends in human interactions with increasingly complex systems. Adaptive and knowledge-based user interfaces, universal accessibility, human-robot interaction, agent-driven human computer interaction, and sharable mobile devices are a few of these trends. ACHI 2014 brings also a suite of specific domain applications, such as gaming, e-learning, social, medicine, teleconferencing and engineering.

ACHI 2014 continues a series of events targeting traditional and advanced paradigms for computer-human interaction in multi-technology environments. The conference covers also fundamentals on interfaces and models, and highlights new challenging industrial applications and research topics.

The conference has the following tracks:

INTER: Interfaces
OUI: Organic user interfaces
HAPTIC: Haptic interfaces
SYSTEMS: Interactive systems
DEVICES: Interaction devices
DESIGN & EVAL: Interaction & interface design & evaluation
MODELS: Principles, theories, and models
USER: User modeling and user focus
PARADIGMS: Traditional and emerging paradigms
ACCESS: Usability and universal accessibility
HUM-ROBOTS: Human-robot interaction
HUM- AGENTS: Agents and human interaction
SOCIAL: Social aspects of human-computer interaction
GAMES: Computer games and gaming
EDUCATION: Human-computer interaction in education and training
MED APPS: Applications in medicine
TELECONF: Teleconferencing
APPLICATIONS: Other domain applications



We solicit both academic, research, and industrial contributions. We welcome technical papers presenting research and practical results, position papers addressing the pros and cons of specific proposals, such as those being discussed in the standard fora or in industry consortia, survey papers addressing the key problems and solutions on any of the above topics short papers on work in progress, and panel proposals.

Industrial presentations are not subject to the format and content constraints of regular submissions. We expect short and long presentations that express industrial position and status.

Tutorials on specific related topics and panels on challenging areas are encouraged.

The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas.

All topics and submission formats are open to both research and industry contributions.

INTER: Interfaces

Graphical user interfaces
Intelligent user interfaces
Adaptive user interfaces
Multi-modal user interfaces
Context-based interfaces
Virtual reality and 3D interfaces
Speech and natural language interfaces
Interfaces for collaborative systems
Interfaces for restricted environments
Internationalization and reflections of culture on interface design
Interfaces for disadvantaged users
Interface specification and design
Interface prototyping
Interface testing
Interface evaluation
Interface generators and other tools for developing interfaces
Data visualization
Visualization techniques
Interactive visualization
OUI: Organic user interfaces

Interface-oriented materials and devices
Physical and digital representation
Sensing and display technologies
Rollable and foldable displays with tactile properties
Skin-based input
Analog input interaction design
Flexible display technologies
Functional-based display forms
Flexible-computing and curve computer interactions
3D continuous display interfaces
HAPTIC: Haptic interfaces

Fundamental of haptic interactions
Tangible user interfaces
Bidirectional information flow
Haptography
Haptic feedback and control
Bodyware (embedded sensors; flexible structures, associative memories, actuation and power systems)
Magnetic levitation haptic interfaces
Kinetic motion-based interaction
Kinetic motion and haptic design
Mindware (learning, adaptation, head-hand coordination, bimanual coordination; discovering affordance, interaction and imitation)
Language of motion / Gesture annotation
Interfaces with kinetic properties
Sensor actuator design, development and evaluation
Linear haptic display
Fingertip haptic display
Pen based force display
High bandwidth force display
Quality of experience model for haptic interactions
Haptics rendering
SYSTEMS: Interactive systems

Highly interactive systems
Intelligent agents and systems
Adaptive systems
Context-aware systems
Multi-user multi-interface systems
Collaborative systems
Computer-supported cooperative work
Distributed information spaces
Communicators and advisory systems
Interaction through wireless communication networks
DEVICES: Interaction devices
General input and output devices
Virtual reality input and output devices
Interaction devices for immersive environments
Shareable devices and services
Mobile devices and services
Pervasive devices and services
Small displays
Very large displays
Tangible user interfaces
Wearable computing
Interaction devices for disadvantaged users
Interaction devices for computer games
DESIGN & EVAL: Interaction & interface design & evaluation

Interface metaphors
Interaction styles
Interaction paradigms
Requirements specification methods and tools
Analysis methods and tools
Design methods and tools
Evaluation paradigms
Evaluation methods and tools
Evaluation frameworks
Scenarios
Task analysis
Conceptual design
Physical design
Information architecture
Information design for websites
Guidelines and heuristics
Experience design
Environmental design
Ethnography
Contextual design
Service design
MODELS: Principles, theories, and models

Cognitive models
Conceptual models
Mental models
Frameworks for cognition
Model-based design of interactive systems
Formal methods in human-computer interaction
USER: User modeling and user focus

Usability and user experience goals
User testing
User modeling
User profiling
Predictive models (e.g., for user delay prediction)
Human perceptible thresholds
User support systems
Psychological foundations for designing interactive system
Human information processing
Digital human modeling
Engineering psychology
Ergonomics
Hearing and haptics
Affective computing
PARADIGMS: Traditional and emerging paradigms

Interaction paradigms
Mobile computing
Wearable computing
Location-aware computing
Context-aware computing
Ubiquitous computing
Pervasive computing
Transparent computing
Attentive environments
Virtual reality
Augmented reality and tangible bits
Immersive environments
Human-based computation
Visual languages and environments
End-user programming
Hypermedia advances and applications
New visions of human-computer interaction
ACCESS: Usability and universal accessibility

Interaction and interface design for people with disabilities
Interaction and interface design for the young and the elderly
Universal access and usability
Usability engineering
Usability testing and evaluation
Usability and internationalization
HUM-ROBOTS: Human-robot interaction

Fundamentals of human-robot cooperation
Cognitive models of human-robot interaction
Adaptable autonomy and knowledge exchange
Autonomy and trust
Awareness and monitoring of humans
Task allocation and coordination
Human guided robot learning
User evaluations of robot performance
Metrics for human-robot interaction
Long-term interaction robotics
Health and personal care robotics
Social Robotics
Multi-modal human-robot communication
Robot intermediaries
Experiments and applications
HUM- AGENTS: Agents and human interaction

Principles of agent-to-human interaction
Models for human-agent interaction
Social persuasion in human-agent interaction
Designing for human-agent interaction
Socially intelligent agents and the human in the loop
Agents for human-human interaction
Agent-based human-computer-interaction
Human cooperation and agent-based interaction
Human interaction with autonomous agents
Agent-based human-robot interaction
Human and artificial agents emotional interaction
SOCIAL: Social aspects of human-computer interaction

Societal implications of human-computer interactions
Social computing and software
Online communities
Weblogs and other community building tools
Online support for discovery and creativity
Tool support for discovery and innovation
Expressive and attentive interfaces and environments
Affective aspects of human-computer interaction
Emotional design
GAMES: Computer games and gaming

Computer game technology
Computer game engineering
Foundations of computer game design and development
Development processes and supporting tools
Management aspects of computer game development
Architectures and frameworks for computer games
Game-based training and simulation
Serious games
Multi-user games
Online games
Online gaming
Game theories
Audio, video and text in digital games
New computer games and case studies
Performance improvements in computer games
Social impact of games and gaming
EDUCATION: Human-computer interaction in education and training

Interactive systems for education and training
Online and communications support for education and training
Interfaces, interactions and systems for distance education
Software tools for courseware development and delivery
Collaborative systems for teaching, studying and learning
Handheld mobile devices for education and training
Advisory and recommendation systems
Techniques and tools for information localization, retrieval & storage
Web annotation systems
Case studies and applications
MED APPS: Applications in medicine

Interactive systems for medical applications
Interactive systems for telemedicine
Interactive systems for telehealth
Interactive systems for telepathology
Interactive systems for telecardiology
Interactive systems for telesurgery
Interactive personal medical devices
Digital imagery and visualization frameworks
Role of colors and color imaging in medicine
Multidimensional projections with application to medicine
Data mining and image retrieval techniques for medical applications
Imaging interfaces and navigation
Internet imaging localization, retrieval and archiving
Video techniques for medical images
Internet support for remote medicine
Computer-controlled communications for medical applications
Medical informatics
Software and devices for patient monitoring
Interactive software for therapy and recovery
TELECONF: Teleconferencing

Fundamentals for teleconferencing
Platforms for teleconferencing
Devices for teleconferencing
Videoconferencing, Web Conferencing
Performance in teleconference applications
Real-time aspects in teleconferencing
Privacy and security in teleconference applications
QoS/SLA for teleconferencing applications
Teleconferencing services
Business models for teleconferencing
APPLICATIONS: Other domain applications

Interactive interfaces and systems for scientific applications
Interactive interfaces and systems for engineering applications
Interactive interfaces and systems for business applications
Interactive interfaces and systems for activities in arts & humanities
Interactive interfaces and systems for scientific research
Other applications of interactive interfaces and systems


INSTRUCTION FOR THE AUTHORS

Authors of selected papers will be invited to submit extended versions to one of the IARIA Journals.

Publisher: XPS (Xpert Publishing Services)
Archived: ThinkMindTM Digital Library (free access)
Prints available at Curran Associates, Inc.
Articles will be submitted to appropriate indexes.

Important deadlines:

Submission (full paper) October 28, 2013
Notification December 16, 2013
Registration January 1, 2014
Camera ready January 15, 2014
Only .pdf or .doc files will be accepted for paper submission. All received submissions will be acknowledged via an automated system.

Regular Papers (up to 6-10 page article)

Final author manuscripts will be 8.5" x 11", not exceeding 6 pages; max 4 extra pages allowed at additional cost. The formatting instructions can be found on the Instructions page. Helpful information for paper formatting can be found on the here.

Your paper should also comply with the additional editorial rules.

Once you receive the notification of paper acceptance, you will be provided by the publisher an online author kit with all the steps an author needs to follow to submit the final version. The author kits URL will be included in the letter of acceptance.

We would recommend that you not use too many extra pages, even if you can afford the extra fees. No more than 2 papers per event are recommended, as each paper must be separately registered and paid for. At least one author of each accepted paper must register to ensure that the paper will be included in the conference proceedings.

Work in Progress (short paper up to 4 pages long)

Work-in-progress contributions are welcome. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the contribution type as work in progress. Authors should submit a four-page (maximum) text manuscript in IEEE double-column format including the authors' names, affiliations, email contacts. Contributors must follow the conference deadlines, describing early research and novel skeleton ideas in the areas of the conference topics. The work will be published in the conference proceedings.

For more details, see the Work in Progress explanation page

Posters (poster or collection of 6 to 8 slides)

Posters are intended for ongoing research projects, concrete realizations, or industrial applications/projects presentations. Acceptance will be decided based on a 1-2 page abstract and/or 6-8 .pdf slide deck submitted through the conference submission website. The poster may be presented during sessions reserved for posters, or mixed with presentation of articles of similar topic. The slides must have comprehensive comments. One big Poster and/or the associated slides should be used for discussions, once on the conference site.

For more details, see the Posters explanation page.

Ideas (2 page proposal of novel idea)

This category is dedicated to new ideas in their early stage. Contributions might refer to PhD dissertation, testing new approaches, provocative and innovative ideas, out-of-the-box, and out-of-the-book thinking, etc. Acceptance will be decided based on a maximum 2 page submission through the conference submission website. The contributions for Ideas will be presented in special sessions, where more debate is intended. The Idea contribution must be comprehensive, focused, very well supported (details might miss, obviously). A 6-8 slide deck should be used for discussions, once on the conference site.

For more details, see the Ideas explanation page.

Technical marketing/industrial/business/positioning presentations

The conference initiates a series of business, technical marketing, and positioning presentations on the same topics. Speakers must submit a 10-12 slide deck presentations with substantial notes accompanying the slides, in the .ppt format (.pdf-ed). The slide deck will not be published in the conference’s CD Proceedings. Presentations' slide decks will be posted on the IARIA's site. Please send your presentations to petre@iaria.org.

Tutorials

Tutorials provide overviews of current high interest topics. Proposals should be for three hour tutorials. Proposals must contain the title, the summary of the content, and the biography of the presenter(s). The tutorials' slide decks will be posted on the IARIA's site. Please send your proposals to petre@iaria.org

Panel proposals

The organizers encourage scientists and industry leaders to organize dedicated panels dealing with controversial and challenging topics and paradigms. Panel moderators are asked to identify their guests and manage that their appropriate talk supports timely reach our deadlines. Moderators must specifically submit an official proposal, indicating their background, panelist names, their affiliation, the topic of the panel, as well as short biographies. The panel's slide deck will be posted on the IARIA's site.

For more information, petre@iaria.org

Workshop proposals

We welcome workshop proposals on issues complementary to the topics of this conference. Your requests should be forwarded to petre@iaria.org.

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