CGCloud 2013 : First Workshop on Crowdsourcing and Gamification in the Cloud
Call For Papers
EXTENDED CALL FOR PAPERS AND POSITION PAPERS
First Workshop on Crowdsourcing and Gamification in the Cloud (CGCloud)
held in conjunction with the 6th IEEE/ACM International Conference on Utility and Cloud Computing December 9-12, 2013, Dresden, Germany
Crowdsourcing and Gamification are current trends which could significantly profit from elastic and highly scalable cloud infrastructures. Both are inter-disciplinary research domains engaging people voluntarily in arbitrary complex tasks. Crowdsourcing involves a flexible group of contributors solving small subtasks to complete complex work. Crowdsourcing is already in use in manifold application domains like information retrieval, image processing, data collection, or funding of projects and innovative ideas. Gamification is the use of game design elements in non-game contexts to increase user motivation, participation, and engagement. In the past years, design and psychological research has demonstrated the validity of both approaches in general. However, the technical implementation of crowdsourcing and gamification concepts requires high development effort and is a repetitive task. Moreover, the risk that gamification or crowdsourcing concepts fail in reality after implementation is high. Existing projects still rely on custom development solutions. Little is known about the general technical requirements, methodologies, tools, and solutions for implementing crowdsourcing and gamification as reusable services. Mainly discussed as separate topics, both domains share a large set of commonalities, namely potentially large user numbers, similar requirements for scalability and elastic resource consumption, a high potential for reusable functionality and provisioning as a service, etc. Moreover, gamification is an important aspect for providing incentives for people to voluntarily contribute to crowdsourcing tasks. Thus, gamification and crowdsourcing can be considered as highly interrelated topics, especially from the technological perspective of providing crowdsourcing and gamification support as reusable services in the cloud.
The aim of the workshop is to bring together researchers and technicians to share their experiences and requirements in the domains of crowdsourcing, gamification and cloud computing. It should especially foster discussions between researchers working in technical and non-technical fields to carve out the manifold aspects and perspectives on this highly inter-disciplinary field and to stimulate collaborative work towards highly reusable cloud based solutions for crowdsourcing and gamification as a Service.
Topics of interest to the workshop include (but are not limited to):
- Requirements for gamification and crowdsourcing
- Architectural approaches and patterns
- Approaches for service composition and Service Level Agreements
- Implementations of crowdsourcing and gamification
- Experience reports and studies of gamification and crowdsourcing services
- Scalability, performance and multi-tenancy of gamification and crowdsourcing services
- Cloud infrastructures and services for crowdsourcing and gamification
- Platform and Software as a Service concepts for crowdsourcing and gamification
- Crowdsourcing and gamification in enterprise software
- Open marketplaces for crowdsourcing and gamification services
Papers due by: September 9, 2013
Paper selections due by: September 20, 2013
Final papers due to IEEE: September 27, 2013
Workshop date: TBA
Authors are invited to submit full papers and position papers electronically through EasyChair. Full papers may not exceed 6 and position papers may not exceed 2 letter size (8.5 x 11) pages including figures, tables and references using the IEEE format for conference proceedings (print area of 6-1/2 inches (16.51 cm) wide by 8-7/8 inches (22.51 cm) high, two-column format with a 3/8 inch (0.81 cm) space between them, single-spaced 10-point Times fully justified text). Submitted papers must represent original unpublished research that is not currently under review for any other conference or journal. Papers not following these guidelines will be rejected without review and further action may be taken, including (but not limited to) notifications sent to the heads of the institutions of the authors and sponsors of the conference. The proceedings will be published by the IEEE Computer Society, USA, and will be made available online through the IEEE Digital Library. Templates for LaTeX and Word are available from IEEE.
For any questions or comments please contact:
thomas (dot) springer (at) tu-dresden (dot) de
Please use [CGCloud2013] as prefix in subject.