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MIG 2013 : Motion in Games

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Conference Series : Motion in Games
 
Link: https://www.scss.tcd.ie/conferences/MIG2013/index.html
 
When Nov 7, 2013 - Nov 9, 2013
Where Dublin, Ireland
Submission Deadline Jul 9, 2013
Notification Due Aug 19, 2013
Categories    games   computer graphics   virtual reality
 

Call For Papers

Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in the area. The goal of the Motion in Games conference is to bring together researchers from this variety of fields to present their most recent results, to initiate collaborations, and to contribute to the establishment of the research area. The conference will consist of regular paper sessions, poster presentations, and as well as presentations by a selection of internationally renowned speakers in all areas related to games and simulation. The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants.

Confirmed Speakers

Stelian Coros, Disney Research, Zurich
Stephen Guy, University of Minnesota
Mark Pauly, Ecole Polytechnique Federale de Lausanne (EPFL)
Ben Sunshine-Hill, Havok

Information

Location: Trinity College Dublin, Ireland
Dates: 7th - 9th November, 2013
Conference Chair: Rachel McDonnell (Trinity College Dublin)
Program Chairs: Nathan Sturtevant (University of Denver), Victor Zordan (UC Riverside)

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