posted by user: IEEESoftware || 2792 views || tracked by 11 users: [display]

CG&A 2014 : Special Issue on Interacting Beyond the Screen

FacebookTwitterLinkedInGoogle

 
When May 1, 2014 - Jun 30, 2014
Where IEEE Computer Graphics & Applications
Submission Deadline Sep 7, 2013
Categories    graphics   sensing   display   rendering
 

Call For Papers

IEEE Computer Graphics and Applications
Special issue on Interacting Beyond the Screen

Final submissions due: 7 September 2013
Publication date: May/June 2014

Much of computer-human interaction is confined to flat, rectangular displays. This has never been more apparent than with the mainstream adoption of touchscreens, where the display surface and the locus of interaction are one and the same.

Recent advances in sensing and display technologies enable new modes of interaction that break the traditional boundaries of the screen, potentially enveloping the user’s physical environment with interactive content. For example, with the use of depth cameras and projectors, users can interact with a projected virtual object as if it were a physical object. The human body can be repurposed as a display surface to access digital information without a dedicated physical screen. Everyday physical objects can be augmented with interactivity and display capabilities previously available only on traditional computing devices. This transition from flat, rectangular, and mostly 2D interaction to fluid, physical and 3D interaction and display requires new insights in interaction design as well as innovations in graphics, display technologies, and sensing.

The special issue of IEEE Computer Graphics & Applications on Interacting beyond the Screen seeks contributions that explore interaction paradigms and display technologies that go beyond the confines of the screen. We welcome contributions that describe novel input and output solutions, interaction techniques, and specific applications that redefine interaction with, on, above, and without screens.

Suggested topics of interest include, but are not limited to:

• display, rendering, sensing technologies and frameworks that enable interaction beyond the screen,
• projection and haptic augmentation of surfaces,
• spatial and augmented reality,
• computational illumination,
• interactive 3D displays,
• above the surface interaction,
• imbuing everyday physical objects with interactivity and display capability,
• depth camera-based interactions,
• head-mounted and near-to-eye displays,
• on-body interaction and display,
• natural user interface interaction design and evaluation, and
• applications utilizing interactions and display beyond the screen.

Questions?
Please direct any correspondence before submission to the guest editors:
• Andy Wilson, Microsoft Research, awilson@microsoft.com
• Hrvoje Benko, Microsoft Research, benko@microsoft.com

Submission Guidelines
Articles should be no more than eight magazine pages, where a page is 800 words and a quarter-page image counts as 200 words. Please cite only the 12 most relevant references, and consider providing (technical) background information in sidebars for nonexpert readers. Color images are preferable and should be limited to a total of 10.

Visit the CG&A style and length guidelines at www.computer.org/portal/web/peerreviewmagazines/cga.

We also strongly encourage you to submit multimedia (videos etc.) to enhance your article. Visit CG&A supplemental guidelines at www.computer.org/portal/web/peerreviewmagazines/accga#supplemental.

Please submit your paper using the online manuscript submission service at https://mc.manuscriptcentral.com/cs-ieee. When uploading your paper, select the appropriate special-issue title under the category "Manuscript Type." Also, include complete contact information for all authors. If you have any questions about submitting your article, contact the peer review coordinator at cga-ma@computer.org.

Related Resources

WEHIA 2018   23rd Annual Workshop on Economic Science with Heterogeneous Interacting Agents
Graphics & Games 2018   Encyclopedia of Computer Graphics and Games
Emerging trends in ML@ESANN 2018   [Deadline Extended] Special Session - Emerging trends in machine learning: beyond conventional methods and data
ACM--ICGSP--Scopus, Ei Compendex 2018   ACM--2018 The 2nd International Conference on Graphics and Signal Processing (ICGSP 2018)--Scopus, Ei Compendex
BeyondMR 2018   The 5th Workshop on Algorithms and Systems for MapReduce and Beyond
CGDIP 2018   2018 2nd International Conference on Computer Graphics and Digital Image Processing (CGDIP 2018)
BDAS 2018   14th (IFIP and IEEE technically co-sponsored) International Conference Beyond Databases, Architectures and Structures during IFIP World Computer Congres (IFIP WCC)
EI-DMCIT 2018   2018 2nd International Conference On Data Mining, Communications And Information Technology (DMCIT 2018)
ComNet-IoT 2018   The 7th International Workshop on Computing and Networking for IoT and Beyond
Widening the Lens-AUD 2018   Widening the Lens: Beyond the Orient and Occident in Narrative Perspectives of the East and West