We would like to invite you to submission proposals for the “2013 International Conference on Virtual and Augmented Reality in Education” which will take place on November 7-8, 2012, at the in Puerto de la Cruz, (Tenerife) – Canary Islands in Spain.
All accepted papers and posters will be published in the proceedings of the conference that will be published by Procedia Computer Science Journal (Elsevier) (ISSN: ) and will be indexed ScienceDirect, engineering index and Scopus.
Conference topics include, but are not limited to: Virtual (VR), augmented (AR) and mixed (MR) reality environments development and use. Immersive gaming and edutainment. 3D objects recognition and processing (geometric modeling, methods for modeling and rendering complex geometry, structure and behaviors) VR systems hardware and software. Computer graphics and objects techniques (information and objects visualization and animation). Advanced display and immersive projection technology Multi-user and distributed VR systems Human-computer Interaction (haptics, audio, and other visual and non-visual interfaces) Tracking & Sensing Modeling and simulation related to VR Presence and cognition technologies Applications on VR, AR or MR Information Visualization Using Augmented Reality Technologies Visualization Techniques for Augmented Reality Augmented Reality in Scientific Visualization Mobile Augmented Reality AR-based Navigation and Information Systems Location-based and Recognition-based Augmented Reality Visual Aspects of Augmented Reality Games Augmenting Reality Visualization for Medicine, Architecture, Design, Marketing, Advertising, Training and other areas Perceptual Issues in Augmented Reality Technological, Psychological and Artistic Issues of Integrating AR Objects with Real-World Objects and Environments Issues in Combining Augmented, Virtual and Real Realities Augmented Reality in Large and Complex Environments Collaborative AR Environments Interaction and navigation in VR and MR Avatar instantiation Immersion Orientation and navigation Teleoperation, puppeteering, and autonomy Underlying & supporting technologies Display technologies Telepresence systems Mobile systems Alternative computing environments Wearable Pervasive computing CAVE and multi–participant environments Head mounted displays Tracking VMR-relevant technologies