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ICEC 2013 : 12th International Conference on Entertainment Computing


Conference Series : International Conference on Entertainment Computing
When Oct 16, 2013 - Oct 18, 2013
Where São Paulo, Brazil
Submission Deadline Jun 18, 2013
Notification Due Jul 8, 2013
Final Version Due Jul 13, 2013
Categories    tutorial/workshop   full technical papers   short technical papers   interactive art installation p

Call For Papers


The IFIP International Conference on Entertainment Computing explores the application of computational technology to entertainment. The conference brings together practitioners and researchers interested in the art and design of entertainment computing applications. ICEC welcomes submissions on the design, engineering, application and theory of entertainment technology. We solicit paper, poster and demonstration submissions, as well as proposals for tutorials and workshops.

Papers should be prepared in the Springer LNCS format ( and will be published in the ACM Digital Library.

Submission Types and Deadlines
24 March 2013
Tutorial/Workshop submissions (maximum length of 4 pages)

28 April 2013
Full Technical Papers (maximum length of 12 pages)
Short Technical Papers (maximum length of 6 pages)
Interactive Art Installation Proposals (maximum length of 2 pages plus companion multimedia material)

11 June 2013
Full, Short Technical Papers and Interactive Art Installation Proposals notifications

18 June 2013
Poster Papers (maximum length of 4 pages)
Demonstration Papers (maximum length of 4 pages)
Industrial Papers (maximum length of 4 pages)
Doctoral Consortium Papers (maximum length of 4 pages)

8 July 2013
Poster, Demonstration, Industrial Papers and Doctoral Consortium notifications

13 July 2013
Camera-ready submission
Submissions shall be made through EasyChair:



As the leading academic international conference on entertainment computing, we encourage submissions on all topics related to Entertainment Computing, spanning: AI to VR, art to games, personal to social, creative to procedural, fun to serious and much more. In recognition that research on games is highly relevant to ICEC, this year we have collocated with Latin America's largest game conference, SBGames ( providing additional opportunities for ICEC members.

We invite authors to submit original papers, posters or demos in all areas of entertainment computing including (but not limited to):

- Artificial Intelligence for Games
- Authoring and Adaptive Systems
- Computer Graphics and Visual Effects
- Computer, Video, Console and Internet Games
- Creative Entertainment Theory and Design
- Cultural Aspects of Designing and Playing Games
- Digital Broadcasting and Digital Cinema
- Digital Entertainment and Sports
- Edutainment
- Emotions and Affective Interaction
- Entertainment Robots
- Entertainment Technology, Applications, Interfaces and Architecture
- Entertainment for Nomadic Users
- Entertainment for Sustainability
- Exergaming
- Game Physics
- Games for Health
- Human Factors of Entertainment Technology
- Human-Robot Interaction & Performance
- Impact of Entertainment Technology on Users and Society
- Integration of Interaction and Multimedia Capabilities
- Interactive Graphic Design
- Interactive Sound Design
- Interactive Television and Broadcasting
- Methodologies, Paradigms, Tools for Entertainment Applications
- Narratives / Digital Storytelling
- Natural User Interactions in Games
- New Genres of Entertainment Technology
- Procedural Content Generation
- Rich Internet Games
- Simulation/Gaming Methodologies used in Education and Research
- Smart Gadgets and Toys
- Social Computer Games
- Social Impact, Social Networking
- Sound and Music
- TransMedia, Art and Entertainment
- Ubiquitous/Pervasive Entertainment
- VR/AR/MR Entertainment Contents

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IEEE Trans SUSC 2019   IEEE Trans on Sustainable Computing (SI: Intersection of Computing and Communication Technologies with Energy Systems)
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OPODIS 2018   22nd International Conference on Principles of Distributed Systems
ICMLSC--Ei Compendex and Scopus 2019   2019 3rd International Conference on Machine Learning and Soft Computing (ICMLSC 2019)--Ei Compendex and Scopus
Well-Being Games 2018   CFP: Workshop on Well-Being Multimedia, Entertainment Computing and Games @ Edutainment 2018
Special Issue A&DC IoT 2018   SENSORS (Q1) Special Issue: Algorithm and Distributed Computing for the Internet of Things
SBGAMES 2018   Brazilian Symposium on Computer Games and Digital Entertainment
AH 2019   Augmented Human 2019