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ACE 2013 : ACE 2013 : 10th International Conference on Advances in Computer Entertainment Technology

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Conference Series : Advances in Computer Entertainment Technology
 
Link: http://ace2013.info/
 
When Nov 12, 2013 - Nov 15, 2013
Where University of Twente, Netherlands
Submission Deadline Jun 12, 2013
Notification Due Jul 28, 2013
Final Version Due Aug 31, 2013
Categories    entertainment   physical computing   novel interfaces   games
 

Call For Papers

*** EXTENDED DEADLINES FOR POSTERS AND CREATIVE SHOWCASE ***

========================================================
Call for Papers

ACE 2013, Netherlands

Location: University of Twente, the Netherlands
Date: November 12th-15th, 2013

http://www.ace2013.info/
http://www.advancesincomputerentertainment.org/
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==== IMPORTANT DATES ====

May 15th: Workshop Proposals
May 26th: Special Session Proposals
June 12th: Papers Submission *** EXTENDED ***
June 30th: Creative Showcases Submissions *** EXTENDED ***
June 30th: Poster Papers Submission *** EXTENDED ***
July 28th: Notification
August 31st: Camera Ready Submission

==== MAKING NEW KNOWLEDGE ====

The theme of ACE 2013 is “Making New Knowledge”. We hope to receive many excellent papers dealing practically as well as theoretically with this theme, inspired by John Seely Brown’s lecture on “tinkering as a mode of knowledge construction”, by the fact that making games and toys is often even more fun than playing with them, and by the very hands-on creative approach with which ACE participants have always explored the boundaries of creative technology.

==== THE CONFERENCE ====

ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2013 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in an exciting, cultural, and stimulating environment.

ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal of ACE is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. All ACE participants are encouraged to present work they believe will shape the future, going beyond the established paradigms, and focusing on all areas related to interactive entertainment.

== TYPES OF SUBMISSION ====

We invite paper submissions in various tracks: regular papers for the main track, special sessions, poster papers, interactive art and creative showcases. Accepted submissions in these tracks will be published with a major publisher. In addition, we invite proposals for workshops and kids’ workshops, and submissions to the ACE 2013 Game Competition.

==== TOPICS ====

In addition to this year’s theme, we solicit submissions on a broad range of topics, including, but not limited to: Aesthetics; Affective Computing; Animation Techniques; Augmented, Mixed and Virtual Reality; Avatars and Autonomous Characters; Children-Computer Interaction; Cultural Computing; Cultural Differences and Game Design; Digital Broadcasting/Podcasting; Educational and Fitness Games; Emerging World Entertainment Creation; Entertainment Design Theory; Ethics and Games; Exertion Games; Interaction and Experience Design; Funology; Game Design, Programming and Production; Human-Robot Interaction; Interactive Art; Location-Based Entertainment; Mobile and Ubiquitous Entertainment; Museum and Cultural Heritage Applications; Interactive Storytelling; Persuasive Entertainment; Pervasive and Online Games; Serious Games for Cultural Awareness; Smart Gadgets and Toys; Social Impact; Sound and Music Design; Tangible Interfaces; Tinkering and Tinker-based Learning; Urban Games; Usability and Playability; User-Centred Design; Visual Arts; Youth Usage of Entertainment

==== SUBMISSION DETAILS ====

To encourage presentation of such multi-disciplinary work, we invite paper submissions that fall into the following tracks. Accepted papers will appear in the conference proceedings to be published with a major publisher.

* Regular papers – Papers present original unpublished work in technical, design, and theory or social aspects of interactive entertainment. We especially welcome papers that relate to this year’s conference theme “Making New Knowledge”. Submissions to the main conference track should not exceed 16 pages in Springer format. Papers may be accepted as long paper (16 pages) or short paper (12 pages).
* Special sessions – To organize a special paper session at ACE 2013, please contact the general or program chairs. A special session collects papers dedicated to a specific topic that deserves more focused attention; the organizers of a special session will take care of soliciting a small set of high quality papers.
* Showcases and Interactive Art Track– The Creative Showcases and Interactive Art track is open to a large variety of submissions including, but not limited to, technical demonstrations of prototype technologies of advanced entertainment technology; all varieties of video and computer games; interactive art, new media art, and technology based art; web and mobile-based computer entertainment; audio, visual and other sensory forms of digital interaction. Submissions to this track should not exceed 4 pages in Springer format.
* Poster Track – This track provides researchers with an opportunity to present their preliminary or exploratory work, smaller projects or research findings that are not yet suitable for a regular paper, but nonetheless merit discussion and can benefit from presentation at a conference. Submissions to this track should not exceed 4 pages in Springer format.

In addition, we invite submission of:

* Proposals for Workshops to be held during ACE 2013. Conference workshops typically provide valuable in-depth discussions of specific topics in computer entertainment technology. If you are working in an emerging area in entertainment computing, please consider organizing a workshop. They are an opportunity to move a new field forward and build a community. These workshops may consist of both invited and contributed talks, discussions, and other collaborative activities that will highlight exciting new developments and currents trends of research.
* Proposals for Kids’ Workshops. In follow-up to last year’s lively and successful event, at ACE 2013 we will again organize a Kids’ Workshops track. More information can be found at the conference web site.
* Submissions to the ACE 2013 Games Competition. More information will be made available at the web site.

More information concerning all tracks of the conference, including information on how to submit, can be found at the ACE 2013 web site at http://www.advancesincomputerentertainment.org or http://ace2013.info/

==== ORGANISATION ====

Steering Committee: Adrian Cheok, Masahiko Inami, Teresa Romão
General Chair: Anton Nijholt
Program Chairs: Haruhiro Katayose (katayose@kwansei.ac.jp), Dennis Reidsma (d.reidsma@utwente.nl)
Creative Showcase Chair: Itaru Kuramoto
Poster Chair: Guenter Wallner
Other Chairs: The names of the other track chairs can be found on the ACE 2013 web site

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