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DIECH 2013 : Design of Interactive Experiences for Cultural Heritage Sites by End Users - IS-EUD 2013 Workshop

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Link: https://sites.google.com/site/diech2013/
 
When Jun 11, 2013 - Jun 11, 2013
Where Copenhagen, Denmark
Submission Deadline Mar 14, 2013
Notification Due Mar 21, 2013
Categories    end-user development   cultural heritage
 

Call For Papers

=============================== CALL FOR PAPERS ================================
Workshop

DIECH: Design of Interactive Experiences for Cultural Heritage Sites by End
Users

In conjunction with IS-EUD 2013
June 11 2013, IT University of Copenhagen, Denmark
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THEME
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Cultural heritage (CH) sites, such as museums, archaeological parks and
historical city centers, are interesting places to study human-technology
interaction. They are particularly important places for having rich interactive
learning experiences, for different age groups and dimensions (families, school
parties etc.). Interactive technologies play an important role in CH sites. A
particular aspect in this context is studying user interaction with physical
spaces, especially through mobile technology and interrelated interactive
exhibits. In these places strong means for meaning making are mobile games,
enacted stories and often their combination.

The workshop brings together researchers interested in designing and evaluating
technology-enhanced activities in CH sites, not as mere containers of cultural
artefacts, but as a place of participation, knowledge construction, and
learning. The workshop is intended for researchers and practitioners that are
interested in developing theories, models, and good practices related to the
design and evaluation of technology-mediated (playful) learning activities in CH
sites.

The focus stresses End-User Development (EUD) perspective, i.e. it acknowledges
the importance of involving experts of the application domain and other
stakeholders in the design of effective interactive systems, since they bring
different kinds of knowledge, needed in addition to typical software development
skills. End users should be allowed to modify many of the determining factors of
the user experience. For example, if the interactive experience is based on a
game, domain experts and end users should be allowed to modify characters,
environment, story, behaviors of objects and actors, as well as to extend the
functionality and modify the rules, even through cheating. All these people have
to be provided with software environments and tools through which they can be
actively involved in adapting, modifying or even creating software artifacts.

Workshop participants are expected to bring in their different perspectives from
the areas of interaction design, mobile computing, museology, learning sciences,
learning technologies, cultural heritage, creating an epistemically fluent
ecology.

Two kinds of learning activities will be the focus of the workshop: games and
stories, or their combination in the form of games with a strong narrative
dimension. Various technologies will be considered, with special emphasis on
player mobility.
Game play is an established approach for learning in museums. The use of digital
technologies has resulted in revisiting the idea of game play and storytelling
in museums, and in investigating the role of technologies in interaction,
interpretation, learning, content creation through crowd-sourcing, etc.

In this context, a main topic to explore will be the relationship between the
design of learning games and a CH site practice, specifically: How to design
gaming activities, with learning in mind? What is involved in designing them?
What practices are implicated in the architecture of effective learning in such
a context? What knowledge informs, and is created by, these design practices?
What is the learning focus of existing mobile games for CH site learning and how
this focus can be enriched or expanded? How to consider game design as an end
-user learning activity, exploring learning in the design and development of
games by their users, identifying in the latter the potential of helping
learners to build a new relationship with knowledge?

Further topics are:
• Collaboration, as a core element of games, for increasing the fun factor and
motivation, for supporting learning, and for making sense of a visiting
experience;
• Personalization of the player experience in the CH site context to narrow down
the cultural experience into what the visitor has explicitly or implicitly
described to fall under their interests, habits and cultural experience,
managing the intersection of the personalized experience (visitor narrative)
with the CH site curators’ view.

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WORKSHOP ORGANIZATION
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The IS-EUD 2013 workshop will be a day long. A keynote statement will be
presented by the organizers first, then presentations contributed by
participants will follow including proposals for examples to be used as case
studies. In the second part, participants will discuss the main points raised
and get involved in group design activities and report to the final plenary
session.

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SUBMISSION INSTRUCTIONS
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Submissions should be formatted in Springer LNCS format
(http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0).
They have to be in PDF format and no longer than 4 pages, with an abstract of up
to 200 words.
Submissions are not anonymous and should include all author names, affiliations,
and contact information.
All submissions will be reviewed by an international program committee.
Authors can submit and update submissions through the (DIECH dedicated)
EasyChair system until March 14, 2013:
https://www.easychair.org/account/signin.cgi?conf=diech13
Depending on the workshop outcomes, the organizers will consider to invite
extended versions of selected papers for a special issue of a journal.

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IMPORTANT DATES
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Deadline for submission: March 14, 2013
Acceptance notification: March 21, 2013
Registration: [according to IS-EUD 2013 registration policy]
Workshop date: June 11, 2013

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ORGANIZERS – SCIENTIFIC COMMITTEE
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- Carmelo Ardito, University of Bari Aldo Moro, Italy, (organizer)
(carmelo.ardito@uniba.it)
- Nikolaos Avouris, University of Patras, Greece, (organizer),
(avouris@upatras.gr)
- Monica Divitini, Norwegian University of Science and Technology (NTNU)
in Trondheim, Norway (organizer) (divitini@idi.ntnu.no)
- Barbara Rita Barricelli, University of West London, UK
- Georgios Christou, European University Cyprus
- Jacqueline Floch, SINTEF, Norway
- Franca Garzotto, Politecnico di Milano, Italy
- Letizia Jaccheri, NTNU, Norway
- Effie Law, University of Leicester, UK
- Irene Mavromati, Hellenic Open University, Greece
- Janet Read, University of Central Lancashir, UK
- Nikoleta Yiannoutsou, University of Athens, Greece

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WORKSHOP WEBSITE
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https://sites.google.com/site/diech2013/

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VENUE
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The workshop will be hosted in the frame of the 4th International Symposium on
End-User Development (IS-EUD 2013), June 11-13, 2013, IT University of
Copenhagen, Denmark. Look at the main conference web site for further
information (http://www.iseud.net).

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