posted by user: SteveLuber || 2977 views || tracked by 6 users: [display]

CSA 2013 : The Gamification of the Everyday


When May 23, 2013 - May 26, 2013
Where Chicago, IL
Submission Deadline Feb 1, 2013
Notification Due Feb 9, 2013
Final Version Due May 23, 2013
Categories    cultural studies   technology   gaming

Call For Papers

The Technology Division of the Cultural Studies Association (CSA) invites abstracts for papers and panel proposals for the 11th Annual Cultural Studies Association Meeting, May 23–26, 2013 at Columbia College, Chicago.

The Gamification of the Everyday
From business models to social networking, fitness to pedagogy, gamification has infiltrated almost any facet of everyday life. Many herald it as a paradigmatic shift in cultural strategy, while others dismiss it as a fleeting buzzword. Where did this impulse come from? How is gamification significant at this cultural moment and what can we stand to learn from it? Possible topics may include:

Consumer culture
Business and culture
Economic and political trends
Game as art/art as game
Emergent technologies
Social networks and communication
Analog gamification
Psychology and neuroscience of risk/reward
Imagined communities
Games and the classroom

Submit paper abstracts (maximum 250 words), A/V equipment requests (if needed) and a brief CV by February 1, 2013 to:
Steve Luber
Theatre and Dance, Media Studies
Cal Poly, San Luis Obispo

Related Resources

CSA 2020   2020 6th Annual International Conference on Computer Science and Applications
NLAI 2020   International Conference on NLP & Artificial Intelligence Techniques
Attention Economy at Anglistentag 2020   The Attention Economy: Digital Distraction and Political Persuasion in Everyday Culture (Anglistentag 2020, Panel Section 1)
EduTeach 2020   5th Canadian Conference on Advances in Education, Teaching & Technology 2020
Games and NLP 2020   Games and NLP
NeTCoM 2020   12th International Conference on Networks & Communications
J.UCS iLRN 2020   Journal Special Issue on Exploring Immersive Technologies in Learning
IJP2P 2020   International Journal of Peer-to-Peer networks
GamiFIN 2020   GamiFIN 2020
IEEEXP @ iLRN 2020   Special Track on Immersive and Engaging Educational Experiences @iLRN 2020