posted by user: Ivanboo123 || 7019 views || tracked by 18 users: [display]

SGSC 2013 : Serious Games & Social Connect 2013

FacebookTwitterLinkedInGoogle

Link: http://www.seriousgamesconference.org
 
When Aug 26, 2013 - Aug 28, 2013
Where Singapore
Submission Deadline Mar 1, 2013
Notification Due Apr 5, 2013
Final Version Due May 3, 2013
Categories    games design   data analytics   game base learning   augmented reality
 

Call For Papers

This conference aims to gather together academics, practitioners and policy makers on a like-minded platform, and welcomes submissions (but not limited) to the following topics:

A. Learning Pedagogy, Methodologies and Assessment

Relearning via games
Learning analytics
Evaluation of game-based learning

B. Serious Games Applications

Banking and Finance
Community Engagement
Education curriculum design and development
Government agencies
Healthcare and wellness
Human resource training and development
Patient rehabilitation and physiotherapy
Senior citizens

C. Game Designs, Studies and Theories

Game and gamer psychology
Game storyboarding
Game addiction and prevention methods
Game gender, age and violence issues
Gaming and prevention of ageing diseases
Games for family bonding
Social and Collaborative Games

D. Technologies, Platforms and Interfaces

3D rendering technology for mobile devices
Game physics
Games in clouds
High performance computing for games
Location-based games
MMORPG applications for industry and sales
MMORPG in mobile and social media
Novel game artificial intelligence proposals
Proposals of new game engines
Security in games
Human Computer Interaction (HCI) for games
Texture mapping for emerging platforms
User experience design

E. Policies, Guidelines and Taxonomy

Accessibility and affordability of game-based learning
Accreditation of courses and institutions
Classification, categorization of types of serious games
Digital libraries and repositories for game-based learning
Digital school implementation
Ethics and best practices in virtual communities
Game-based learning standards

F. Case Studies and Survey Papers

Case studies in serious games
Survey papers on recent advances and impact in game technologies
Survey papers on recent advances and impact in serious games
Survey papers on recent advances and impact in games hosted in social media platforms

Related Resources

SE4GSC 2022   Call for Book Chapters - Software Engineering for Games in Serious Contexts - Theories, Methods, Tools, and Experiences
SOFT 2022   8th International Conference on Software Engineering SOFT
iLRN 2022   8th International Conference of the Immersive Learning Research Network
FIEE 2022   MDPI Education Sciences Journal - Future Intelligent Educational Environments: Innovations, Challenges and Applications -- Scopus 2022
GoodIT 2022   ACM International Conference on Information Technology for Social Good
XR Salento 2022   1st International Conference on eXtended Reality
GAME-ON 2022   GAME-ON'2022, 23rd Annual Simulation & AI in Games Conference, Sept. 14-16, 2022, Universidade Nova de Lisboa, Lisbon, Portugal
ML&DataAnalytics 2022   Call for Springer book Chapters ''Machine learning and data analytics for solving business problems: methods, applications, and case studies.'', Springer (USA)
CFP IJFMA Vol 8 No 1 2023   CFP IJFMA Vol. 8 No. 1 Interaction, Challenge, and Learning: Innovations in Gaming for Serious Purposes
ICVARS--Ei, Scopus 2022   2022 the 6th International Conference on Virtual and Augmented Reality Simulations (ICVARS 2022)--Ei Compendex, Scopus