posted by user: Ivanboo123 || 4289 views || tracked by 17 users: [display]

SGSC 2013 : Serious Games & Social Connect 2013

FacebookTwitterLinkedInGoogle

Link: http://www.seriousgamesconference.org
 
When Aug 26, 2013 - Aug 28, 2013
Where Singapore
Submission Deadline Mar 1, 2013
Notification Due Apr 5, 2013
Final Version Due May 3, 2013
Categories    games design   data analytics   game base learning   augmented reality
 

Call For Papers

This conference aims to gather together academics, practitioners and policy makers on a like-minded platform, and welcomes submissions (but not limited) to the following topics:

A. Learning Pedagogy, Methodologies and Assessment

Relearning via games
Learning analytics
Evaluation of game-based learning

B. Serious Games Applications

Banking and Finance
Community Engagement
Education curriculum design and development
Government agencies
Healthcare and wellness
Human resource training and development
Patient rehabilitation and physiotherapy
Senior citizens

C. Game Designs, Studies and Theories

Game and gamer psychology
Game storyboarding
Game addiction and prevention methods
Game gender, age and violence issues
Gaming and prevention of ageing diseases
Games for family bonding
Social and Collaborative Games

D. Technologies, Platforms and Interfaces

3D rendering technology for mobile devices
Game physics
Games in clouds
High performance computing for games
Location-based games
MMORPG applications for industry and sales
MMORPG in mobile and social media
Novel game artificial intelligence proposals
Proposals of new game engines
Security in games
Human Computer Interaction (HCI) for games
Texture mapping for emerging platforms
User experience design

E. Policies, Guidelines and Taxonomy

Accessibility and affordability of game-based learning
Accreditation of courses and institutions
Classification, categorization of types of serious games
Digital libraries and repositories for game-based learning
Digital school implementation
Ethics and best practices in virtual communities
Game-based learning standards

F. Case Studies and Survey Papers

Case studies in serious games
Survey papers on recent advances and impact in game technologies
Survey papers on recent advances and impact in serious games
Survey papers on recent advances and impact in games hosted in social media platforms

Related Resources

eLSE 2018   14th eLearning and Software for Education Conference
ICDIS 2018   2018 First International Conference on Data Intelligence and Security
4th ICSSH 2018   4th London International Conference on Social Science & Humanities (ICSSH)
CyberSA 2018   IEEE International Conference on Cyber Situational Awareness, Data Analytics and Assessment
4th ICSSH 2018   4th Singapore International Conference on Social Science & Humanities (ICSSH)
Salento AVR 2018   5th International Conference on Augmented Reality, Virtual Reality and Computer Graphics
2nd ICSSH 2018   2nd Pattaya International Conference on Social Science & Humanities (ICSSH)
SCSN 2018   Sixth International Workshop on Semantic Computing for Social Networks and Organization Sciences: from user information to social knowledge
2nd ICSSH 2018   2nd Rome International Conference on Social Science & Humanities (ICSSH)
DACS 2018   Data Analytics for Cyber Security Workshop