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DET 2013 : 2013 International Workshop on Distance Education Technologies


When Aug 8, 2013 - Aug 10, 2013
Where Brighton, United Kingdom
Submission Deadline Apr 29, 2013
Notification Due May 31, 2013
Final Version Due Jun 15, 2013
Categories    distance learning   education technologies   education

Call For Papers

2013 International Workshop on Distance Education Technologies

in conjunction with

The 19th International Conference on Distributed Multimedia Systems

Organized by Knowledge Systems Institute, U.S.A.

Brighton, United Kingdom
August 8 to 10, 2013



DET 2013 focuses on creative solutions on distance education. It combines several advanced topics on design, implementation, and applications of E-learning systems. Submissions may cover novel approaches on distance learning tools, communication mechanisms, distance learning and culture, new educational technologies, distance learning, serious game, simulation, and the arts, and so on. Our special attention will be devoted to the following themes:

Virtual Environments for Distance Learning
Mobile and Social Learning
Cloud service empowered m-learning.

This workshop is being held in conjunction with 19th International Conference on Distributed Multimedia Systems (DMS 2013)

Presenters of selected papers from DET 2013 will be invited to submit an extended article to a special issue of International Journal of Distance Education Technologies (IJDET) for publication.


Distance Education Technologies cover important aspects of Communication Technologies, distance learning and culture improvement and arts by using Intelligent Technologies and Educational Technologies. The technical issues to be addressed include, but are not limited to:

Technology Enhanced Learning

New network infrastructures
Real-time protocols
Broadband and wireless communication tools
Open source tools
Quality-of-Services issues
Multimedia streaming technology
Learning Management Systems
Designing meanings in the new media: podcasts; digital video, digital imaging etc.
Learning Resource Deployment, Organization and Management
Design, Model and Framework of E-learning Systems
Evaluation Technologie
Ubiquitous Learning
Designing devices, interfaces and content for educational purpose
Multimodal Content
Situated Learning
Smartphone App for education
Intelligent learning
Multi-agent systems (MAS)
Multi-agent collaboration process
Case studies: MAS applications and evaluation
Recommendation system for e-learning
Personalised learning
Data mining for e-learning system
Intelligent tutoring
Approaches to behavior analysis
Automatic FAQ reply methods
Application soft computing methodologies
Eclipse Open source ecosystem and E-learning
Eclipse intelligent resources
Eclipse intelligent projects
Eclipse intelligent environment
Case studies and best practice
Eclipse community for e-learning
Societal, Legal and Ethical Considerations
Copyright protection
Authentication mechanisms
Pedagogical issues
New learning supported by new technologies: challenges and successes.
Peer to peer learning: learners as teachers.
From hierarchical to lateral knowledge flows, teaching-learning relationships.
Supporting learner diversity.
Metacognition in new learning processes and in new technological environments.
Formative and summative assessment.
Collaborative learning, distributed cognition and collective intelligence.
Technology in the service of the humanities and social sciences.
E-learning 2.0
Computer Supported Collaboration tools
Social networking technologies
Collaboration writing tools: wikis, blogs, websites, etc.
Distance Learning for culture and arts
Improving culture and art by distance learning methodologies
Culture and art practice communities
Web 2.0 tools for culture and art improvement
Tutoring in distance learning arts
World wide L0 management
Instructional design
Virtual environment and serious game for education
Technological approaches, their limitations and how to overcome them
Virtual Worlds and mobile learning
Virtual learning space design and architecture
New learning and teaching activities
Interaction and behaviour patterns
Collaborative and social learning in VE
Mixed Virtual world and classroom learning
Usability and Human-Computer-Interaction in VE
Serious games

Papers should be prepared according to the DMS'2013 submission requirements. Electronic submissions are encouraged through the following URL: (submission site will be open Jan 1, 2013). Manuscript must include a 200-word abstract and no more than 6 pages of IEEE double column text (include figures and references). All submissions must not be published or under consideration for publication in a journal or in a conference with proceedings. Papers will be evaluated based on originality, significance, technical soundness and clarify of exposition. Depending upon the results of evaluation a paper may be accepted as regular paper (6 pages), short paper (4 pages) or poster (poster presentation only).


Paper submission due: April 29, 2013
Notification of acceptance: May 31, 2013
Camera-ready copy: June 15, 2013
Early conference registration due: June 15, 2013

DET'13 Secretariat
Knowledge Systems Institute 3420 Main Street, Skokie, IL 60016, USA
Tel: 1 847 679 3135
Fax: 1 847 679 3166

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