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ERVR 2013 : IS&T / SPIE The Engineering Reality of Virtual Reality


When Feb 3, 2013 - Feb 7, 2013
Where San Francisco CA
Submission Deadline Aug 20, 2012
Final Version Due Jan 7, 2013
Categories    virtual reality   augmented reality   3d multimedia   3d real time interaction

Call For Papers

Virtual and augmented reality systems are evolving. In addition to research, the trend toward content building continues and practitioners find that technologies and disciplines must be tailored and integrated for specific visualization and interactive applications. This conference serves as a forum where advances and practical advice toward both creative activity and scientific investigation are presented and discussed. Research results can be presented and applications can be demonstrated. In addition to the general topic area, the 2013 conference is encouraging the submission of work in the following areas:

•Advances in AR: Augmented reality is on the verge of becoming a significant emergent technology platform which is being developed, tested and discussed throughout the media landscape. Is the current interest in AR sustainable and substantial or is AR destined to be a novelty? Papers that look at the hardware, software, content and cultural context behind cutting-edge AR are sought for the conference. Topics might include AR UI and UX, AR in education/learning, AR gaming, art in AR and the future of AR.

•Compelling experiences: A compelling immersive experience transports the user to a place that is viscerally felt, not easily forgotten, yet completely synthetic. This requires subtle interplay between the technological and creative arts. Papers that present working systems or ongoing research into the delicate balance between these disciplines are desired.

•Stubborn problems: interaction, tracking, lag, rendering speed, field of view, resolution, These are but a few of the topic areas which vex the field every year. Papers presenting work improving the state of the art in these areas are encouraged. In addition, the 2013 conference is specifically seeking work that explores aesthetics and interaction in 3D environments.

•Industrial applications: systems that solve real-world problems from a wide variety of disciplines are a mainstay of the conference. It especially promotes papers that describe systems which are important because of the problems they solve, and not the technology they use, and papers that describe systems which can quantify their utility. Practitioners in industry are highly encouraged to make submissions.

•Women in VR: many women are key to the advancement of the field of virtual reality, including establishing hardware systems, forging research directions and creating experiences. We invite research activities that are influenced from a feminine perspective. Papers presenting work by women or derived from their research areas are encouraged. The 2013 conference is specifically seeking work that explores how a feminine perspective discovers, examines and designs virtual reality systems.

•Late-breaking progress: one to two presentations are allotted for exciting 'late-breaking' work that is submitted after the formal paper deadline but within a month of the conference date. Papers reporting on work-in-progress, last-minute results, or interesting but incomplete findings are welcome for these limited spots.

Related Resources

SPIE--VRIS--EI Compendex, Scopus 2020   SPIE--2020 2nd International Conference on Virtual Reality and Intelligent System (VRIS 2020)--EI Compendex, Scopus
AH 2021   12th Augmented Human International Conference
ICHVR 2021   2021 International Conference on Haptics and Virtual Reality (ICHVR 2021)
VRIS--SPIE, EI, Scopus 2020   SPIE--2020 2nd International Conference on Virtual Reality and Intelligent System (VRIS 2020)--EI Compendex, Scopus
IEEE ICVR--Ei, Scopus 2021   2021 IEEE 7th International Conference on Virtual Reality (ICVR 2021)--EI Compendex, Scopus
ICVARS--Ei and Scopus 2021   2021 the 5th International Conference on Virtual and Augmented Reality Simulations (ICVARS 2021)--Ei Compendex, Scopus
XR Special Issue 2021   Behaviour & Information Technology Journal - VR/AR/MR In the Era of COVID-19 Pandemic
SCOPUS-DMCIT 2021   5th International Conference on Data Mining, Communications and Information Technology (DMCIT 2021)
ICVRT--Ei and Scopus 2020   2020 3rd International Conference on Virtual Reality Technology (ICVRT 2020)--Ei Compendex, Scopus
ICCGV--EI Compendex, Scopus 2021   2021 4th International Conference on Computer Graphics and Virtuality (ICCGV 2021)--Ei Compendex, Scopus