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GRAPP 2013 : International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications

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Conference Series : International Conference on Computer Graphics Theory and Applications
 
Link: http://www.grapp.visigrapp.org/
 
When Feb 21, 2013 - Feb 24, 2013
Where Barcelona, Spain
Submission Deadline Jul 31, 2012
Notification Due Nov 2, 2012
Final Version Due Nov 23, 2012
Categories    computer graphics
 

Call For Papers

The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along five main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics.

Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:
1. GEOMETRY AND MODELING
2. RENDERING
3. ANIMATION AND SIMULATION
4. INTERACTIVE ENVIRONMENTS
5. SOCIAL AGENTS IN COMPUTER GRAPHICS
6. RENDERING


AREA 1: GEOMETRY AND MODELING

Modeling and Algorithms
Scene and Object Modeling
Modeling of Natural Scenes and Phenomena
Image-Based Modeling
Solid and Heterogeneous Modeling
Geometric Computing
Surface Modeling
Physics-Based Modeling
Sketch-Based Modelling
Multi-Resolution Modeling
Fundamental Methods and Algorithms
Model Validation
Texture Models, Analysis, and Synthesis
Reflection and Illumination Models
Anthropometric Virtual Human Models
CAGD/CAD/CAM Systems

AREA 2: RENDERING

Real-Time Rendering
Computational Photography
Systems and Software Architectures for Rendering
Volume Rendering
Rendering Algorithms
Image-Based Rendering
Lighting and Appearance
Non-Photorealistic Rendering, Painting-like rendering, Drawing
Rendering Hardware
Point-Based Rendering
Shadows, Translucency and Visibility
High-Performance Computing and Parallel Rendering
Audio/Sound Rendering

AREA 3: ANIMATION AND SIMULATION

Animation Algorithms and Techniques
Real-time Visual Simulation
Special Effects
Facial Animation
Animation Systems
Animation and Simulation of Natural Environments
Behavioural Animation
Animation from Motion Capture
Character Animation
Plausible Motion Simulation
Animation of Particle Systems
Animation Languages
Human Figure Animation
Motion Control
Crowd Simulation
Physics-based Animation
Image-based Animation
Knowledge-based Animation
Modeling and Simulation for Education and Training
Motion Synthesis
Retargeting of Motion Capture Data
Animation Retargeting

AREA 4: INTERACTIVE ENVIRONMENTS

Augmented, Mixed and Virtual Environments
Virtual Tours
Hardware Technologies for Augmented, Mixed and Virtual Environments
Collaborative Augmented, Mixed and Virtual Environments
Distributed Augmented, Mixed and Virtual Reality
Collision Detection
Real-time Graphics
Advanced User Interfaces
Mobile Interfaces
Graphical Interfaces
Virtual Humans and Artificial Life
Graphics in Computer Games
Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs
Non-Desktop Interfaces
Sketch-based Interfaces
Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...)
Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web
e-Learning Applications and Computer Graphics
Games for Education and Training
Evaluation of Human Performance and Usability in Virtual Environments

AREA 5: SOCIAL AGENTS IN COMPUTER GRAPHICS

Social Agents and Avatars
Emotion and Personality
Autonomous Actors
Artificial Inteligence based Animation
Social and Conversational Agents
Inter-Agent Communication
Social Behavior
Gesture Generation
Emotional and Social Interaction with Virtual Agents

AREA 6: RENDERING

Real-Time Rendering
Computational Photography
Systems and Software Architectures for Rendering
Volume Rendering
Rendering Algorithms
Image-Based Rendering
Lighting and Appearance
Non-Photorealistic Rendering, Painting-like rendering, Drawing
Rendering Hardware
Point-Based Rendering
Shadows, Translucency and Visibility
High-Performance Computing and Parallel Rendering
Audio/Sound Rendering

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