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IJITM-Gamification 2012 : An Innovative IT and Management Approach Using Gamification

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Link: http://www.inderscience.com/browse/callpaper.php?callID=1887
 
When Jun 15, 2012 - Dec 31, 2012
Where SWITZERLAND
Submission Deadline Dec 31, 2012
Notification Due Mar 31, 2013
Final Version Due Apr 30, 2013
Categories    game   management   education   social network
 

Call For Papers

International Journal of Information Technology and Management (IJITM - indexed in SCOPUS)

Call for Papers

Special Issue on: "An Innovative IT and Management Approach Using Gamification"


( Guest Editors )
Sangkyun Kim, Kangwon National University, South Korea
Kibong Song, Virginia Tech, USA


( Topic )
Gamification is the use of game mechanics, dynamics and aesthetics to attract desired human behaviours in the fields of commercial marketing, government policy, operation management, healthcare and education. This approach is more useful for Generation Y, who are more familiar with gamified environments than others.
The concept was defined in January 2011 at the Gamification Summit, San Francisco. On the strength of tremendously growing use of social network services, tablets and smart phones, the approach of gamification has been widely proliferating for a year. There are several cases of gamified systems which are applied to scientific problem solving, training of engineering professionals, human resource management, decongestion management, and procurement of public goods.
This special issue aims to solve the difficult problems that organisations tend to face in business environments when they carry out a gamification of business systems by providing scientific and practical research results.

Topics include but are not limited to:
Game mechanics and dynamics for gamification
Gamification methodology and processes
Strategies and tools for gamification
Decision factors for gamification
Innovation cases using gamification
Governmental and non-profit sector cases using gamification
Cost and benefits of gamification cases
Human cognition and performance related to gamification
Gamified learning and training
Legal and ethical issues of gamification


( Notes for Prospective Authors )
Submitted papers should not have been previously published nor be currently under consideration for publication elsewhere. (N.B. Conference papers may only be submitted if the paper was not originally copyrighted and if it has been completely re-written).
All papers are refereed through a peer review process. A guide for authors, sample copies and other relevant information for submitting papers are available on the Author Guidelines page.


( Important Dates )
Submission of manuscripts: 31 December, 2012
Notification to authors: 31 March, 2013
Final versions due: 30 April, 2013


( Editors and Notes )
All papers must be submitted online. To submit a paper, please go to Online Submissions of Papers. If you experience any problems submitting your paper online, please contact submissions@inderscience.com, describing the exact problem you experience. (Please include in your email the title of the Special Issue, the title of the Journal and the names of the Guest Editors)

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