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FnG 2012 : 3rd International Conference on Fun and Games

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Link: http://fng2012.org/
 
When Sep 4, 2012 - Sep 6, 2012
Where Toulouse, France
Submission Deadline May 21, 2012
Categories    HCI   games
 

Call For Papers

IMPORTANT SUBMISSION DATES

Work-in-progress (2 pages): May 21st, 2012.
Demonstrations (1 pages): May 21st, 2012.
Game design competition (5 pages): May 31st, 2012
Workshop submissions (for participants): (see individual workshops)
Tutorials (for organizers, 2 pages): closed
Workshop proposals (for organizers, 4 pages): closed
Fun and Food Concepts (for organizers):closed
Full papers (8-10 pages), short papers (4 pages): closed

All full and short paper submissions will be peer-reviewed and accepted papers are published in the ACM Library.
CONFERENCE OVERVIEW

Fun and Games 2012 is a single-track, 2-day conference where academics and practitioners can interact together in a playful event that marries the best of academic writing with the most innovative play experiences. The conference invites original contributions from designers, developers and researchers in computer games, experience play design and fun. Of particular interest are contributions that cross the traditional disciplines of human-computer interaction, games design, and game development. It will provide a venue for presenting and discussing peer reviewed papers, posters and live demos. Furthermore, the conference encourages student game/play designers and developers to submit their works to the Fun and Games Design Competition. The nominees of this competition receive a free student pass to the conference and winners will be awarded at the conference.
Topics

Papers are solicited from, but not limited to the following topics:

Game theories, constructs, concepts and frameworks
Game design methods, principles and processes
Evaluating games & measuring player experiences
Serious games such as: games for special target groups such as children, elderly, people with special needs, etc., social games (& aspects), games for health
Persuasive aspects of games and play
Game interaction: Mobile games, pervasive games, tangible games, multimodal games, exertion games
Innovation & technology: robots, smart toys, frameworks & engines, sensors for games and play

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