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ICEELI 2012 : International Conference on Education and E-Learning Innovations


When Jul 1, 2012 - Jul 3, 2012
Where Sousse - Tunisia
Submission Deadline Apr 25, 2012
Notification Due May 10, 2012
Final Version Due May 15, 2012
Categories    e-learning    learning technologies   IT   education

Call For Papers

International Conference on Education and E-Learning (ICEELI'2012)
ICEELI Conference is technically sponsored by IEEE

ICEELI 2012 is a forum for researchers, developers and educationalists in Education & E-Learning Innovations field. It reports progress and development of methodologies, technologies, planning and implementation, tools and standards in Education & E-Learning. The conference looks also at socio-economical aspects, impacts and success factors of Education & E-Learning.

ICEELI 2012 aims at addressing issues related to the design, development and use of Educational Innovations and E-Learning in organizations from a multidisciplinary perspective, and to discuss, the research, teaching and professional practice in the field. ICEELI 2012 brings together leading academics and professionals in Education & E-Learning from around the world. It aims at providing a platform for discussions on issues that take into consideration the social and technological aspects of Education & E-Learning.

Important Dates
- Abstracts/Paper submission April 25, 2012
- Acceptance notification May 5, 2012
- Registration: May 15, 2012
- Camera ready version May 15, 2012
- Conference days 1, 2, 3 July, 2012

ICEELI 2012 covers all aspects (analytical, technical, economic, operational …) for Education & E-Learning. Its main objective is to confront different disciplines involved in the implementation of innovative technologies in the field of Education. Authors are encouraged to submit papers describing original work to ICEELI'12, suggest topics for panel discussions or tutorials in the areas of current/new Education and E-Learning. Contributions may cover theoretical results or to report experiences and operational practices. The list of topics include, but are not limited to the following:

•Learning Management Systems (LMS)
•Intelligent Tutoring Systems (ITS)
•Online/Virtual Laboratories
•eLearning Standards (SCORM)
•Virtual Universities
•Distance Learning vs. eLearning

Infrastructural Development in Education
•Emerging Technologies in Education
•eScience Cyberinfrastructure
•Network Security and Infrastructure
•Security in Education and E-Learning systems
•System Design and Architecture

Pedagogical Innovations in Education
•Learning and Teaching Models and Methodologies
•Student Learning Evaluation and Assessment
•Tutoring, Mentoring and Coaching
•Teaching Models and Techniques
•Collaborative and Problem-based Learning

Trends in Education and E-Learning Infrastructures
•E-Learning/Mobile Learning/Distance Learning/Virutal Learning
•Virtual/Managed Learning Environments
•Scalability of Learning Systems
•Integration with ERP systems
•Web 2.0 and Social Networking: Blogs, Wikis ...

Computer Supported Collaborative Work
•Collaborative Virtual Environments (CVEs)
•Web 3D Applications and Virtual Reality
•Mobile/Wireless Technologies
•The Impact of Web Technologies in Education
•Updated Classroom Technology
•Innovations in Computer Supported Learning

Cloud Computing & E-Learning
•Cloud Computing for E-Learning
•Cloud Computing infrastructure for E-Learning
•Cloud Computing in Classrooms
•Cloud Architecture for Education
•Challenges in Cloud Computing Environments

Topics in Education
•Education and Globalization
•Impact of Education on Development
•Learning Difficulties
•Internet Accessibility: Advances and Barriers
•Student Support in Education

Education in Practice
•Educational Innovations and Best Practices
•Enhancing Learning in Higher Education
•Skills and Discipline Transfer
•Curriculum Design and Development
•Quality Assurance/Standards and Accreditation
•Tutor development and Follow up Procedures

Network Infrastructures
•Networking Technologies and Applications
•Infrastructure Requirements for E-Learning Implementation and Delivery
•Developing a Custom Portal
•Digital Libraries and Repositories
•Wireless Technology
•Network Infrastructure & Services Strategy

E-content Development
•Knowledge Management
•Intellectual Property Rights and Plagiarism
•User-Generated Content
•Videos for Learning (YouTube, Video Conferencing)

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