posted by user: bkenwright || 1975 views || tracked by 9 users: [display]

MIG 2012 : Motion In Games

FacebookTwitterLinkedInGoogle


Conference Series : Motion in Games
 
Link: http://www.motioningames.org
 
When Nov 15, 2012 - Nov 17, 2012
Where Europe
Submission Deadline Jul 15, 2012
Categories    simulation   games
 

Call For Papers

Games have become a very important medium for both education and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in this area. The goal of the Motion in Games conference is to bring together researchers from this variety of fields to present the most recent results and to initiate collaboration. The conference will consist of a regular paper session, as well as presentations by a selection of internationally renowned speakers in the field of games and simulations.
The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants.

Related Resources

MIG 2015   Motion in Games
ArtsIT 2016   ArtsIT, Interactivity & Game Creation 2016
VISAPP 2015   International Conference on Computer Vision Theory and Applications
IJMSA 2015   International Journal of Modelling, Simulation and Applications
CI & Games Session / CEEC 2015   Computational Intelligence and Games Special Session at CEEC 2015
IJIMS 2015   International Journal of Internet Manufacturing and Services
IVA 2015   Fifteenth International Conference on Intelligent Virtual Agents
IE 2016   Interactive Entertainment 2016
HPCMS 2016   *** Deadline Extension *** Third Special Session on High Performance Computing in Modelling and Simulation
G|A|M|E 2016   G|A|M|E Journal n.5/2016 'Games on Games. Game design as critical reflexive practice'