posted by user: bkenwright || 2331 views || tracked by 6 users: [display]

PCG 2012 : The third workshop on Procedural Content Generation in Games (PCG 2012)


When May 29, 2012 - Jun 1, 2012
Where Raleigh, North Carolina
Submission Deadline Mar 8, 2012
Notification Due Mar 29, 2012
Final Version Due Apr 5, 2012
Categories    graphics   simulation   games   procedural

Call For Papers

About PCG 2012
The Procedural Content Generation in Games workshop is a one-day event held on May 29, 2012, co-located with the Foundations of Digital Games 2012 conference.

Procedural content generation offers hope for substantially reducing the authoring burden in games, improving our theoretical understanding of game design, and enabling entirely new kinds of games and playable experiences. This workshop follows two previous workshops (held in association with FDG 2010 and 2011), which were well attendend and highly appreciated by the participants. It also follows the recent special issue of IEEE TCIAIG devoted to PCG.

Related Resources

ACHI 2020   The Thirteenth International Conference on Advances in Computer-Human Interactions
CBMI 2021   Content-Based Multimedia Indexing
SCOPUS-CGDIP 2020   4th International Conference on Computer Graphics and Digital Image Processing
Recommender Systems 2020   Data Science for Next-Generation Recommender Systems
EI/SCOPUS-WATCV 2020   2020 Workshop on Applications and Technologies of Computer Vision
Games and NLP 2020   Games and NLP
P2PTM 2020   10th International Conference on Peer-to-Peer Networks and Trust Management
GandALF 2020   11th International Symposium on Games, Automata, Logics, and Formal Verification
Social Media 2020   IEEE International Conference on Social Media, Wearable and Web Analytics
FGCS-ETDNS 2020   Future Generation Computer Systems SI on Emerging Topics in Defending Networked Systems