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D4UTEL 2012 : Design for Ubiquitous Technology Enhanced Learning


When Jul 10, 2012 - Jul 13, 2012
Where Madrid, Spain
Submission Deadline Jan 31, 2012
Notification Due Mar 15, 2012
Final Version Due Apr 15, 2012
Categories    technology enhanced learning   mobile learning   learning design   TEL

Call For Papers

Design for Ubiquitous Technology Enhanced Learning --
Methods, Languages, Applications and Tools
(D4UTEL 2012)

held in conjunction with
The 6th International Conference on Multimedia and Ubiquitous Engineering
MUE 2012 --
Leganés, Madrid, Spain, June 20-23, 2011

Papers to be published by IEEE Press


Providing design support for orchestration of activities, roles, resources, and systems in Ubiquitous Technology-Enhanced Learning (UTEL) environments is a complex task. This involves not just technology or multi-device issues, but also capabilities to create innovative and engaging experiences. It requires integrated thinking and interweaving of state-of-the-art knowledge in computer science, human-computer interaction, pedagogy, instructional design and curricular subject domains. Consequently, even where examples of successful practice or even design standards and specifications exist, it is often hard to apply and (re)use these efficiently and systematically. This interdisciplinary workshop aims to bring together practitioners and researchers from diverse backgrounds to share their proposals and findings related to the design of activities, resources, user interfaces, and systems for TEL applications involving ubiquitous and mobile technologies and devices.


We are seeking original papers that present promising approaches, applications, methodologies, results, case studies, and tools related to *designing for technology-enhanced learning in ubiquitous, mobile, and multimedia environments* (short: UTEL).

"Designing" is meant in its broadest sense here and may refer to several related tasks like modeling, conceptualizing, engineering, conceiving, architecting, and so forth. Topics of interest include, but are not limited to:

- Frameworks and methodologies for UTEL design
- Languages and notation systems for UTEL design
- Deployment/runtime environments for UTEL
- Technological underpinnings of UTEL design
- Standards and specifications for UTEL design
- Game design for UTEL (e.g. serious games, educational games)
- Workflow modeling for UTEL design
- Data and metadata management for UTEL design
- Architectural design for UTEL tools and platforms (e.g. mobile clouds)
- UTEL design methodologies and theories
- UTEL design applications (e.g. widgets) and authoring tools
- UTEL design for pervasive/mobile devices
- User studies and case studies involving design languages, methods and
applications in UTEL
- Human factors and HCI in design for UTEL
- Pattern-based design for UTEL
- Meta-models for UTEL design
- Visual design interfaces and tools
... and other topics of relevance to the workshop theme.


Submit papers in IEEE CS proceedings paper format, max. 8 pages by *31 January 2012* via easychair. Author templates and links to the submission site are available at the D4UTEL website.


Manuel Caeiro-Rodriguez, University of Vigo, Spain

Michael Derntl, RWTH Aachen University, Germany

Davinia Hernandez-Leo, Universitat Pompeu Fabra, Barcelona, Spain


- Full paper submission: January 31, 2012
- Notification of acceptance: March 15, 2012
- Camera ready submissions: April 14, 2012
- Conference: July 10-13, 2012

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