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GAMNLP 2024 : Games and NLP 2024

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Link: https://gamesandnlp.com/
 
When May 21, 2024 - May 21, 2024
Where Torino (Italy)
Submission Deadline Mar 4, 2024
Notification Due Mar 26, 2024
Final Version Due Apr 1, 2024
Categories    NLP   games   computer science
 

Call For Papers

The 10th Games and Natural Language Processing (Games and NLP 2024)—to be held at LREC-COLING 2024 — will examine the use of games and
gamification for Natural Language Processing (NLP)
tasks, as well as how NLP research can advance player
engagement and communication within games. The
Games and NLP workshop aims to promote and explore the possibilities for research and practical applications of games and gamification that have a core NLP
aspect, either to generate resources and perform language tasks or as a game mechanic itself. This workshop investigates computational and theoretical aspects
of natural language research that would be beneficial
for designing and building novel game experiences, or
for processing texts to conduct formal game studies.
NLP would benefit from games in obtaining language
resources (e.g., construction of a thesaurus or a parser
through a crowdsourcing game), or in learning the linguistic characteristics of game users as compared to
those of other domains.
Paper topics may include, but are not limited to:
• Games for collecting data useful for NLP (games
in planning, underdevelopment, or deployed)
• Gamification of NLP tasks (techniques, best practice and evaluation of gamification strategies)
• Player motivation and experience (strategies for
recruitment/retention and player profiling)
• Game design (conceptual design elements and reports of success and/or failure of designs)
• Novel uses of natural language processing or generation as a game mechanic
• Natural language in games as an alternative
method of input for people with disabilities
• Processing NLP game data (aggregation methods
and strategies for minimising noise and cheating)
• Analysis of large-scale game-related corpora (e.g.,
game reviews, game play logs)
• Real-time sentiment analysis of player discourse
or chat
• Evaluation of games for NLP (metrics for evaluating game performance, evaluating player performance, motivation and bias, and evaluating task
difficulty)
• Serious games for learning languages
• Player immersion in language-enabled mixed reality or physically embodied games
• Narrative plot or text generation of text-based interactive narrative systems
• Natural language understanding and generation of
character dialogue
• Ethical and privacy concerns of ownership of text
and audio chat in massively multiplayer online
games

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