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MIG 2023 : Motion, Interaction and Games


Conference Series : Motion in Games
When Nov 15, 2023 - Nov 17, 2023
Where Rennes, France
Abstract Registration Due Jun 30, 2023
Submission Deadline Jul 14, 2023
Notification Due Sep 5, 2023
Final Version Due Sep 22, 2023
Categories    computer graphics   games   motion   interaction

Call For Papers


The 16th annual ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG 2023, formerly Motion in Games), an ACM SIGGRAPH Specialized Conferences, held in cooperation with Eurographics, will take place in Rennes, France, 15th - 17th Nov 2023. See the MIG website:

The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from interactive systems and animation, and have them present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The conference will consist of regular paper sessions for long and short papers, and talks by a selection of internationally renowned speakers from Academia as well as from the Industry.

The conference organizers invite researchers to consider submitting their highest quality research for publication in MIG 2023.


We invite submissions of original, high-quality papers in any of the topics of interest (see below) or related topics. Each submission should be 7-9 pages in length for a long paper, or 4-6 pages for a short paper. References are excluded from the page limit. We encourage authors with content that can be fit into 6 pages to submit as a short paper and only to submit a long paper if the content requires it.

All submissions will be double-blind peer-reviewed by our international program committee for technical quality, novelty, significance, and clarity. Double-blind means that paper submissions must be anonymous and include the unique paper ID that will be assigned upon creating a submission using the online system.
Papers should not have previously appeared in, or be currently submitted to, any other conference or journal. For each accepted contribution, at least one of the authors must register for the conference.

All submissions will be considered for the Best Paper, Best Student Paper, and Best Presentation awards, which will be conferred during the conference. Authors of selected best papers will be referred (under validation) to submit extended and significantly revised versions for a Special Issue of Computers & Graphics journal.

All submissions should be formatted using the SIGGRAPH formatting guidelines (sigconf). Latex template can be found here:

All papers should be submitted electronically using EasyChair:

Important dates


Abstract submission: 30th June 2023
Long and Short Paper Submission Deadline: 7th July 2023
Long and Short Paper Acceptance Notification: 1st September 2023
Long and Short Paper Camera Ready Deadline: 22nd September 2023


Relevant topics include (but are not limited to):
Animation Systems
Animal locomotion
Autonomous actors
Behavioral animation, crowds & artificial life
Clothes, skin and hair
Deformable models
Expressive animation
Facial animation
Facial feature analysis
Game interaction and player experience
Game technology
Gesture recognition
Group and crowd behaviour
Human motion analysis
Image-based animation
Interaction in virtual and augmented reality
Interactive animation systems
Interactive storytelling in games
Machine learning techniques for animation
Motion capture & retargeting
Motion control
Motion in performing arts
Motion in sports
Motion rehabilitation systems
Multimodal interaction: haptics, sound, etc
Navigation & path planning
Physics-based animation
Real-time fluids
User-adaptive interaction and personalization
Virtual humans
XR (AR, VR, MR) environments


Conference Chairs
Julien Pettre, INRIA, France
Barbara Solenthaler, ETH Zurich, Switzerland

Program Chairs
Rachel McDonnell, TCD, Ireland
Christopher Peters, KTH, Sweden


All questions about submissions should be emailed to Rachel McDonnell (ramcdonn (at) and Christopher Peters (chpeters (at)

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