posted by user: jarnedo || 705 views || tracked by 2 users: [display]

I3V 2023 : Symposium on Research in the Indie Video Game Industry

FacebookTwitterLinkedInGoogle

Link: https://i3v.citm.upc.edu/?lang=en
 
When Oct 27, 2023 - Oct 27, 2023
Where Terrassa (barcelona)
Abstract Registration Due Jul 17, 2023
Submission Deadline Sep 30, 2023
Notification Due Jul 31, 2023
Final Version Due Nov 19, 2023
Categories    game studies   indie industry   video games   project management
 

Call For Papers

We are pleased to announce the holding of the first edition of the “Symposium on Research in the Indie Video Game Industry” (I3V 2023) on October 27th, in Terrassa (Spain), as a parallel event to “INDIE GAMES TRS“, a free access event that will serve as a meeting point for the entire independent Spanish video game scene. This symposium is open to contributions from any actor involved in the study and research in this area, and thus establish a dialogue between the different actors involved, both academia and industry, that promote their improvement and new models of col .collaboration

The process of designing and developing video games poses many challenges, and establishing between the different actors involved a way to exchange good practices or success stories is of great relevance. Although this process is primarily related to industry, there is a long tradition of cases where collaboration with academia has helped research and advance understanding of how to analyze and develop better games.

There are well-known works presented with a clear research background, or published at academic events, which serve to illustrate this fact. From the MDA framework of Hunicke and LeBlanc (published at the “AAAI Workshop on Challenges in Game AI”), to the studies of Lazzaro (“Game Developers Conference”) and Bartle (“Journal of MUD research”) on ways to achieve immersion of the players If we focus on “indie” video games, we find the volume “Handmade Pixels: Independent Video Games and Quest for Authenticity” by Juul, or the monograph “Indie, Eh? Some Kind of Game Studies”, published in Loading magazine, where the meaning of indie, its relationship with mainstream currents, aesthetics, player communities, etc. is addressed.

Both researchers and professionals in the sector are invited to participate in this symposium. In this regard, contributions are welcome on all the following topics, among others related:

- Video game design frameworks
-Good practices
- User studies
- Metrics and analysis
- Monetization strategies
- Communication and marketing strategies
- Quality assurance (QA)
- Software engineering
- Project management
- Integration with new technologies
- Post-mortems
- Aesthetic particularities of indie video games (aesthetics)
- Narrative in indie video games
- Historical perspectives around the indie video game

While the emphasis is on the independent industry, all players in the video game industry in general who want to contribute their views on these aspects, are invited to participate and send contributions.

Related Resources

RMS 2024   Research Methods Symposium
UiAAES 2024   Academic Esports Seminar
ICIP 2024   International Conference on Image Processing
CPAIOR 2024   International Conference on the Integration of Constraint Programming, Artificial Intelligence, and Operations Research
AVSS 2024   20th IEEE International Conference on Advanced Video and Signal-Based Surveillance
CGDEIJ 2024   Computer Game Development and Education: An International Journal
ICAIR 2024   4th International Conference on AI Research (formally the European Conference on the Impact of Artificial Intelligence and Robotics)
ArtsIT 2024   13th EAI International Conference: Arts, Interactivity & Game Creation
International Conference on Health 2024   Fourteenth International Conference on Health, Wellness & Society- Health, Wellness, and Society Research Network and Malmö University, Malmö, Sweden