posted by organizer: mgmalheiros || 245 views || tracked by 1 users: [display]

SVR Journal Track 2023 : SVR 2023 - Computer & Graphics Journal Special Section

FacebookTwitterLinkedInGoogle

Link: http://svr.c3.furg.br/tracks-journal.html
 
When N/A
Where N/A
Submission Deadline Jun 5, 2023
Notification Due Jun 30, 2023
Final Version Due Sep 10, 2023
Categories    virtual reality   mixed reality   3d interaction   immersive gaming
 

Call For Papers

Computer & Graphics Journal Special Section for SVR 2023 – 25th Symposium on Virtual and Augmented Reality

Call for Technical Paper Contributions

The Brazilian Symposium on Virtual and Augmented Reality (SVR 2023) will have a Special Section in the Computer & Graphics Journal this year (http://svr.c3.furg.br/tracks-journal.html).

All papers for the SVR 2023 C&G Track must be submitted via the Computer & Graphics Journal journal’s submission website (https://www.sciencedirect.com/journal/computers-and-graphics). If you do not already have an Elsevier account, you will be required to create one.

Accepted papers in the Special Section will be published in the Computer & Graphics Journal. Authors whose papers are not accepted for the journal publication, may consider proceeding to submit the paper as a Regular Submission in the SVR Conference (http://svr.c3.furg.br/tracks-main.html).

All papers that have been accepted for the conference are required to be presented and must be associated with a separate full-paid registration. Additionally, a remote presentation option will be available.

When submitting papers to this track, please select "VSI:SVR 2023" as the article type in the Elsevier system.

Submissions to this track must adhere to the guidelines outlined in the Computers & Graphics Guide for Authors. Please read carefully All the information in this Guide.

Important Dates

Jun 05: Submission deadline
Jun 30: Notification of first decision
Aug 08: First revision submission
Aug 20: Notification of acceptance
Sep 10: Camera-ready due

Topics include, but are not limited to:

VR/AR/MR systems, frameworks and toolkits
3D interaction
Input devices for VR/AR/MR
Haptics, audio, and other non-visual interfaces
User studies and evaluation
Tracking and sensing
Computer graphics techniques for VR/AR/MR
Immersive gaming / serious games
Virtual humans and avatars
Advanced display technology
Immersive projection technology
Multi-user and distributed VR/AR/MR
Perception, presence, and cognition in VR/AR/MR
Teleoperation and telepresence
Immersive and situated visualization
Social, economic, and technical impacts of VR/AR/MR

Guest Editors for this Special Section

Márcio Sarroglia Pinho (PUCRS - Pontifical Catholic University of Rio Grande do Sul, Brazil)
Rosa Maria Costa (UERJ - State Univesity of Rio de Janeiro, Brazil)
Alvaro Uribe Quevedo (Ontario Tech, Canada)

Editor-in-Chief of Computers & Graphics and Graphics & Visual Computing

Joaquim Jorge (University of Lisbon, Portugal)

Related Resources

AICME 2023   2023 International Conference on Artificial Intelligence, Communications and Mechatronics (AICME 2023) -EI Compendex
SVR Main Track 2023   SVR 2023 - Main Conference Track
ISVC 2023   18th International Symposium on Visual Computing
SI PdC 2023   CAGD Special Issue “Paul de Casteljau, a pioneer in CAGD”
ICHVR 2023   2023 International Conference on Haptics and Virtual Reality (ICHVR 2023)
ECCSIT 2023   2023 European Conference on Computer Science and Information Technology (ECCSIT 2023)
ACM VRIP 2023   ACM--2023 5th International Conference on Virtual Reality and Image Processing (VRIP 2023)
CACEE 2023   2023 International Conference on Automation, Control and Electronics Engineering (CACEE 2023) -EI Compendex
CSPIT 2023   2023 Asia Conference on Communications, Signal Processing and Information Technology (CSPIT 2023) -EI Compendex
EuroSys 2024   The European Conference on Computer Systems (Fall Deadline)