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SVR Journal Track 2023 : SVR 2023 - Computer & Graphics Journal Special Section

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Link: https://svr.sbc.org.br/svr2023/tracks-journal.html
 
When N/A
Where N/A
Submission Deadline Jun 5, 2023
Notification Due Jun 30, 2023
Final Version Due Sep 10, 2023
Categories    virtual reality   mixed reality   3d interaction   immersive gaming
 

Call For Papers

Computer & Graphics Journal Special Section for SVR 2023 – 25th Symposium on Virtual and Augmented Reality

Call for Technical Paper Contributions

The Brazilian Symposium on Virtual and Augmented Reality (SVR 2023) will have a Special Section in the Computer & Graphics Journal this year (http://svr.c3.furg.br/tracks-journal.html).

All papers for the SVR 2023 C&G Track must be submitted via the Computer & Graphics Journal journal’s submission website (https://www.sciencedirect.com/journal/computers-and-graphics). If you do not already have an Elsevier account, you will be required to create one.

Accepted papers in the Special Section will be published in the Computer & Graphics Journal. Authors whose papers are not accepted for the journal publication, may consider proceeding to submit the paper as a Regular Submission in the SVR Conference (http://svr.c3.furg.br/tracks-main.html).

All papers that have been accepted for the conference are required to be presented and must be associated with a separate full-paid registration. Additionally, a remote presentation option will be available.

When submitting papers to this track, please select "VSI:SVR 2023" as the article type in the Elsevier system.

Submissions to this track must adhere to the guidelines outlined in the Computers & Graphics Guide for Authors. Please read carefully All the information in this Guide.

Important Dates

Jun 05: Submission deadline
Jun 30: Notification of first decision
Aug 08: First revision submission
Aug 20: Notification of acceptance
Sep 10: Camera-ready due

Topics include, but are not limited to:

VR/AR/MR systems, frameworks and toolkits
3D interaction
Input devices for VR/AR/MR
Haptics, audio, and other non-visual interfaces
User studies and evaluation
Tracking and sensing
Computer graphics techniques for VR/AR/MR
Immersive gaming / serious games
Virtual humans and avatars
Advanced display technology
Immersive projection technology
Multi-user and distributed VR/AR/MR
Perception, presence, and cognition in VR/AR/MR
Teleoperation and telepresence
Immersive and situated visualization
Social, economic, and technical impacts of VR/AR/MR

Guest Editors for this Special Section

Márcio Sarroglia Pinho (PUCRS - Pontifical Catholic University of Rio Grande do Sul, Brazil)
Rosa Maria Costa (UERJ - State Univesity of Rio de Janeiro, Brazil)
Alvaro Uribe Quevedo (Ontario Tech, Canada)

Editor-in-Chief of Computers & Graphics and Graphics & Visual Computing

Joaquim Jorge (University of Lisbon, Portugal)

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