CISETC 2023 : International Congress on Science Education and Technology
Call For Papers
The International Congress on Education and Technology in Sciences (CISETC 2023) is being held with a forward-looking vision on scientific and technological development, valuing the possibilities for development that can be found in classrooms at different educational levels.
CISETC becomes an academic scientific space that seeks to socialize the best STEAM (Science, Technology, Engineering, Art, and Mathematics) teaching practices, standing out as an event that aims to socialize the best teaching practices in Mathematics, AI, Robotics, HCI, and Software Development aligned with the global context that is STEAM and the use of technologies for achieving learning in various educational levels and contexts.
CISETC 2023 is aimed at researchers, teachers, students, decision-makers, and interested individuals who work actively in the STEAM field, specifically in the areas of Education and Technology, as well as the general public who wishes to strengthen their skills in the topic.
The 2023 edition of CISETC will be held at the Center for Research in Mathematics, Zacatecas, Mexico and is a continuation of the one held in 2021 at the Santo Toribio de Mogrovejo Catholic University, Chiclayo, Peru. In this opportunity, the interaction between speakers and participants will energize the communication and dissemination of scientific knowledge through conferences and workshops on theoretical or empirical topics.
Submission Link: https://cisetc23.vrtoolsglobal.com/openconf.php
List of Topics
Mediation of technology in pedagogical processes in STEAM areas.
Pedagogical practice of STEAM areas in virtual contexts.
Technological ecosystems for teaching sciences. Diversity of gaps in STEAM.
Scientific experimentation with ICT. Scientific and ICT competence.
Technological aspects of science teaching.
Teaching Mathematics, Chemistry, Biology, Physics, Statistics with ICT.
Training science teachers for digital contexts.
Teaching science through ICT.
Technological innovations in science teaching.
Collaborative learning in science based on technology.
Computational thinking. Educational robotics.
Emotional interfaces for scientific education.
Use of video games in scientific education.
Artificial intelligence in scientific education.
Machine learning and scientific education.
Automatic learning in scientific education.
Management of scientific learning mediated by ICT.
Teaching methodologies in science with ICT.
Use of virtual laboratories for teaching science.
Design and implementation of information systems to adapt to STEAM.
Development of computer applications for teaching sciences.
Technology-mediated evaluation in scientific education.
Internet of things to teach science.
Software engineering for STEAM.
Accessible virtual and augmented reality.
Emotional and affective interaction for Universal Access.
Evaluation of accessibility, usability, and user experience.
Eye tracking in user experience research.
Inclusive affective technologies.
Intelligent rehabilitation technologies.
Technologies for quality of life.
Requirements, problems, and solutions for universal access and accessibility during the pandemic lockdown.
Methods of universal access development.
User, context, and interaction modeling for universal access.
User, context, and interaction monitoring for universal access.
Interface adaptation for universal access.
To ensure the publication of an accepted article, at least one of the authors must register as an attendee and present it at CISETC-2023; respect the suggested format and not exceed the maximum number of pages (including bibliography).
Manuscripts accepted and presented at CISETC 23 should be submitted in English language for publication in the Proceedings. They will also be submitted to CEUR Workshop Proceedings for consideration for indexing in the SCOPUS database.
The conference will be held in the Center for Research in Mathematics, Zacatecas, Mexico.
All questions about submissions should be emailed to email@example.com