HPG 2023 : High Performance Graphics
Call For Papers
Call for Participation
At a Glance
Conference: June 26-28 (co-located with Eurographics Symposium on Rendering Techniques)
Paper Abstracts: Wednesday, April 12
Paper Submissions: Monday, April 17
Poster Submissions: Monday, May 15
All papers will be archived in the ACM and Eurographics Digital Libraries
Select papers will be featured in Computer Graphics Forum
Awards for best paper, best poster, student competition
We are pleased to announce High-Performance Graphics 2023. High-Performance Graphics is the leading international forum for performance-oriented graphics and imaging systems research including innovative algorithms, efficient implementations, languages, compilers, parallelism, and hardware architectures for high-performance graphics. The conference brings together researchers, engineers, and architects to discuss the complex interactions of parallel hardware, novel programming models, and efficient algorithms in the design of systems for current and future graphics and visual computing applications.
High-Performance Graphics is co-sponsored by ACM SIGGRAPH and Eurographics. The program features three days of paper and industry presentations.
The conference will be in-person this year (with an online component) and will take place from June 26-28, 2023 in Delft, Netherlands — co-sited with Eurographics Symposium on Rendering Techniques.
We invite original and innovative performance-oriented contributions to the design of algorithms and hardware architectures, for all areas of graphics in the broadest sense, including rendering, virtual and augmented reality, ray tracing, physics, and animation. We also invite contributions to the emerging areas in visual computing such as high-performance computer vision, and machine learning as well as topics on compiler and language technology. Topics include (but are not limited to):
Hardware and systems for high-performance graphics
Graphics hardware simulation, optimization, and performance measurement
Novel fixed-function hardware design
Hardware design for mobile, embedded, integrated devices
Streaming, caching, and out-of-core techniques
Cloud-accelerated graphics systems
Green computing and rendering on low-power devices
Real-time and interactive ray tracing hardware or software
Novel Acceleration data structures
Novel BVH construction, traversal and optimization techniques
Ray traversal, sorting, batching and intersection techniques
Scheduling and shading for ray tracing
Hybrid rendering with rasterization and ray tracing
Hardware-acceleration for ray tracing
Novel use cases of ray tracing hardware (e.g., audio and physics)
Surface representations and tessellation algorithms
Static and animated volumetric data representation and rendering
Compression/decompression for geometry, textures and acceleration structures
Interactive rendering algorithms
Physically-based rendering algorithms and data structures
Image sampling, reconstruction, and filtering techniques
Denoising for rendering
Lightfield rendering, processing and manipulation
Approaches for spatial and temporal reuse of samples and importance
High-performance machine learning techniques
High-performance machine learning systems for graphics
Deep learning approaches with a focus on real-time graphics and image generation
Hardware-acceleration for machine learning
High-performance and real-time computer vision
Real-time computer vision techniques; e.g., image and video processing
Visual data analysis and scene understanding
Large-scale computer vision systems (efficient data management/processing)
Programming models, languages, and compilation techniques
Programming models and languages for graphics, vision, and image processing
APIs for real-time ray tracing
Shading language design and implementation
Programming abstractions for interactive rendering pipelines
Parallel computing for graphics and visual computing applications
Physics, sound processing, and animation
Large data visualization
Novel applications of GPU computing
Perception-based graphics and emerging display technologies
Virtual and augmented reality systems
Low-latency rendering and high-performance processing of sensor input
Rendering optimizations based on human perception
Human-centered interaction and visualization
Perceptually motivated image and video quality metrics
Advances in human visual understanding
Paper Length and Format
Published proceedings will be archived in the ACM and Eurographics Digital Libraries. Furthermore, a curated selection of accepted papers will be featured in a special issue of the Eurographics Computer Graphics Forum (CGF) journal. CGF papers will be selected based on reviewer recommendations, the outcome of a second review cycle, and HPG Committee deliberation.
There is no fixed maximum length for a paper. However, the magnitude of the contribution must be proportional to the length of the paper. Papers longer than ten typeset pages in the final format must make a very significant contribution to be accepted. Writing plays an important role in the assessment. Omitting important details or tampering with formatting rules may cause a paper to be graded lower than a longer paper that is clearly written, without being repetitive or verbose. Papers of four or fewer pages are considered under the short paper track.
Submissions should use SRM, which includes format information for Eurographics. These format requirements match that of Computer Graphics Forum, so curated papers should not need modification before publication.
We try to be as permissive as possible while still taking all reasonable steps to preserve anonymity during the review process. Please do not make public statements on the submission status of your paper until acceptance has been confirmed. Before your paper is accepted:
You may upload a version of your submission, for example as a technical report or to arXiv (or similar services), but please do not mention HPG.
You may give presentations about your work, without saying it is submitted to HPG.
If you have any questions, please do not hesitate to reach out to us via firstname.lastname@example.org.
Hot 3D Systems Track
We invite vendors in the graphics industry to submit presentations of their latest and greatest graphics chips, high-performance software, and system designs. Presentations should be 20 minutes long, with a focus on technical aspects of real products (marketing-oriented talks will not be accepted). Hot 3D presentations are not considered archival publications for the purposes of future submission to peer-reviewed venues.
For further information please contact: email@example.com.
We also invite the submission of posters describing ongoing or late-breaking work. Please note that posters are not considered archival publications and thus should not prevent submitting the work therein to other publication venues.
Poster submissions should be sent directly to the following email address: firstname.lastname@example.org.
Quirin Meyer, Hochschule Coburg
David McAllister, AMD
Jacco Bikker, Utrecht University
Christiaan Gribble, AMD
Christoph Peters, Intel
Alex Evans, NVIDIA
Matthäus Chajdas, AMD
Francois Demoullin, Apple
Jasper de Winther, Utrecht University
Athos van Kralingen, Utrecht University
Steve Molnar, NVIDIA
Joshua Steinhurst, Intel
Andrew Garrard, Imagination Technologies
Konstantin Shkurko, NVIDIA
Cristina Nader, Google
Esteban Clua, Universidade Federal Fluminense
Student Competition Chair
Elena Vasiou, NVIDIA
Aaron Knoll, AMD
Elmar Eisemann, TU Delft
All deadlines are at 22:00 UTC/GMT
Wednesday, April 12 Abstract deadline
Monday, April 17 Paper deadline
Friday, May 5 Notification of conditional acceptance
Friday, May 26 Regular track revised papers due
Friday, June 2 Regular track notification of acceptance
Wednesday, June 21 Camera-ready deadline
Monday May 15 Deadline for poster submissions
Friday May 19 Notification of poster acceptance
Monday, May 15 Deadline for Hot3D proposals
Monday, May 22 Notification of acceptance
Monday-Wednesday, June 26-28 Conference in Delft, Netherlands