ISMAR 2023 : ISMAR 2023 CALL FOR JOURNAL PAPERS
Call For Papers
As initiated in 2021, ISMAR 2023 will have two different calls for papers. This first call will be for submission to the TVCG journal paper track. Accepted papers will be published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG). The Call for Conference Papers will follow. The conference track submission deadline occurs soon after journal track notifications for allowing resubmission to the conference paper track.
Abstract deadline: March 19th, 2023 (23:59 AoE, Sunday)
Paper submission deadline: March 23th, 2023 (23:59 AoE, Thursday)
Reviews sent to authors: May 1st, 2023 (Monday)
Rebuttal deadline: May 6th, 2023 (23:59 AoE, Saturday)
Notification: May 30th, 2023 (Tuesday)
Final revision deadline: June 15th, 2023 (23:59 AoE, Thursday)
Final decision: July 5th, 2023 (Wednesday)
Camera-ready version: August 6th, 2023 (23:59 AoE, Sunday)
ISMAR is responding to the recent explosion of commercial and research activities related to AR, MR and VR by continuing the expansion of its scope over the past several years. ISMAR 2023 will cover the full range of technologies from interfaces in the real world to fully immersive experiences. This range goes far beyond the traditional published work in AR, such as precise 3D tracking, visual display, and real-time performance. We specifically invite contributions that advance all aspects of AR / MR / VR technology and user experiences.
Submissions may be up to 9 pages with an additional 2 pages of references. Accepted papers will be directly published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG) and archived in the IEEE Xplore digital library.
All accepted papers will feature an oral presentation during the conference.
All accepted papers will have the opportunity to be presented as a demo.
All accepted papers will have the opportunity to be presented as a poster.
All accepted papers will be subject to the registration and publication processing policy of ISMAR 2023.
Submission guidelines will be available on the ISMAR 2023 website (https://ismar23.org/).
Topics of Interest
All topics relevant to and advancing AR, MR and VR are of interest. VR papers are welcome regardless of their relevance to AR/MR. Topics of interest include, but are not limited to:
Camera and projector-camera calibration
Content creation / authoring and content management
Conversational and speech interfaces
Display technologies (e.g., eyewear, smart watches, projectors)
Diversity and inclusivity issues
Ergonomics and human factors
Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics
Immersive visual analytics
Localization, spatial registration and tracking
Locomotion and navigation techniques
Mediated and diminished reality
Multimodal input and output
Omnidirectional, 360, immersive videos
Presence, body ownership, and agency
Real-time performance issues
Spatial audio, auditory perception and psychoacoustics
Spatial AR, projection mapping, projector-camera systems
System architectures, distributed and online systems
Touch, tangible and gesture interfaces
Technology acceptance and social implications
Teleoperation and telepresence
User experience, usability studies and human-subjects experiments
Video processing and streaming
VR simulations of AR/MR
Visual effects / video processing
Virtual humans and avatars
AR/MR/VR applications from domains include, but not limited to:
Art, cultural heritage, education and training
Automotive and aerospace
Entertainment, sports broadcast
Health, wellbeing, and medical applications
Industrial, military, emergency response
Therapy and rehabilitation
For questions, contact: email@example.com
ISMAR 2023 Journal Papers Chairs
Michele Fiorentino, Joseph L. Gabbard, Gun Lee, Guillaume Moreau, Maud Marchal