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GRAPP 2012 : International Conference on Computer Graphics Theory and Application

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Conference Series : International Conference on Computer Graphics Theory and Applications
 
Link: http://www.grapp.visigrapp.org/
 
When Feb 24, 2012 - Feb 26, 2012
Where Rome, Italy
Submission Deadline Oct 24, 2011
Notification Due Dec 2, 2011
Final Version Due Dec 15, 2011
Categories    graphics   computer vision   pattern recognition   signal processing
 

Call For Papers

Conference name: International Conference on Computer Graphics Theory and Applications (GRAPP)

Venue: Rome-Italy


Event Date: 24-26 February, 2012

Scope

The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along five main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics.


Conference Areas

Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

1. GEOMETRY AND MODELING
2. RENDERING
3. ANIMATION AND SIMULATION
4. INTERACTIVE ENVIRONMENTS
5. SOCIAL AGENTS IN COMPUTER GRAPHICS

AREA 1: GEOMETRY AND MODELING

* Geometric Computing
* Modeling and Algorithms
* Fundamental Methods and Algorithms
* Scene and Object Modeling
* Solid and Heterogeneous Modeling
* Surface Modeling
* Modeling of Natural Scenes and Phenomena
* Physics-based Modeling
* Sketch-based Modelling
* Image-based Modeling
* Multi-resolution Modeling
* Texture Models, Analysis, and Synthesis
* Reflection and Illumination Models
* Model Validation
* CAGD/CAD/CAM Systems
* Anthropometric Virtual Human Models

AREA 2: RENDERING

* Systems and Software Architectures for Rendering
* Rendering Hardware
* Rendering Algorithms
* Real-time Rendering
* Image-based Rendering
* Volume Rendering
* Point-based Rendering
* Lighting and Appearance
* Shadows, Translucency and Visibility
* Non-photorealistic Rendering, Painting-like Rendering, Drawing
* High-Performance Computing and Parallel Rendering
* Audio/Sound Rendering

AREA 3: ANIMATION AND SIMULATION

* Animation Systems
* Animation Algorithms and Techniques
* Animation Languages
* Animation from Motion Capture
* Character Animation
* Behavioural Animation
* Human Figure Animation
* Facial Animation
* Animation of Particle Systems
* Crowd Simulation
* Plausible Motion Simulation
* Animation and Simulation of Natural Environments
* Special Effects
* Real-time Visual Simulation
* Motion Control
* Physics-based Animation
* Image-based Animation
* Knowledge-based Animation
* Modeling and Simulation for Education and Training
* Motion Synthesis
* Retargeting of Motion Capture Data
* Animation Retargeting

AREA 4: INTERACTIVE ENVIRONMENTS

* Augmented, Mixed and Virtual Environments
* Distributed Augmented, Mixed and Virtual Reality
* Collaborative Augmented, Mixed and Virtual Environments
* Virtual Tours
* Virtual Humans and Artificial Life
* Real-time Graphics
* Graphics in Computer Games
* Collision Detection
* Graphical Interfaces
* Mobile Interfaces
* Advanced User Interfaces
* Hardware Technologies for Augmented, Mixed and Virtual Environments
* Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
* Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs
* Non-Desktop Interfaces
* Sketch-based Interfaces
* Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...)
* Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, including the Semantic Web
* E-Learning Applications and Computer Graphics
* Games for Education and Training
* Evaluation of Human Performance and Usability in Virtual Environments

AREA 5: SOCIAL AGENTS IN COMPUTER GRAPHICS

* Social Agents and Avatars
* Emotion and Personality
* Autonomous Actors
* Artificial Inteligence based Animation
* Social and Conversational Agents
* Inter-Agent Communication
* Social Behavior
* Gesture Generation
* Emotional and Social Interaction with Virtual Agents


Keynote Speakers

GRAPP 2012 will have several invited keynote speakers, who are internationally recognized experts in their areas. Their names are not yet confirmed.

PUBLICATIONS
All accepted papers (full, short and posters) will be published in the conference proceedings, under an ISBN reference, on paper and on CD-ROM support.
All papers presented at the conference venue will be available at the SciTePress Digital Library (http://www.scitepress.org/DigitalLibrary/).
A short list of presented papers will be selected so that revised and extended versions of these papers will be published by Springer-Verlag in a CCIS Series book.
The proceedings will be submitted for indexation by Thomson Reuters Conference Proceedings Citation Index, INSPEC, DBLP and EI.

AWARDS
Best paper awards will be distributed during the conference closing session.
Please check the website for further information (http://www.grapp.visigrapp.org/best_paper_awards.asp).

CONFERENCE CHAIR
José Braz, Polytechnic Institute of Setúbal, Portugal

Program Chair
Paul Richard, University of Angers, France


Important Dates

Conference date: 24-26 February, 2012

Regular Paper Submission: October 24, 2011 (extended)
Authors Notification (regular papers): December 2, 2011
Final Regular Paper Submission and Registration: December 15, 2011


Program Chair

Paul Richard, University of Angers, France

Program Committee

Available soon.



GRAPP Secretariat

Address: Av. D. Manuel I, 27A, 2º esq.,2910-595 Setúbal - Portugal

Tel.: +351 265 520 184
Fax: +44 203 014 5434

e-mail: grapp.secretariat@insticc.org
Web: http://www.grapp.visigrapp.org/

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