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PCM 2011 : Pacific-Rim Conference on Multimedia

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Conference Series : Pacific Rim Conference on Multimedia
 
Link: http://pcm2011.org/
 
When Dec 20, 2011 - Dec 22, 2011
Where Sydney, Australia
Submission Deadline Jul 6, 2011
Notification Due Aug 19, 2011
Final Version Due Aug 26, 2011
Categories    multimedia
 

Call For Papers

High quality original papers are solicited for, but not limited to, the following tracks:

Multimedia analysis and retrieval:
Including multimedia semantic understanding, modeling and representation, multi-modality fusion and analysis, multimedia content description and indexing, content-based image/video/audio/music retrieval, large-scale cross-media indexing and retrieval.

Multimedia security rights and management:
Including robust watermarking of multimedia, authentication of multimedia, informational-theoretical aspects of data hiding, steganography and steganalysis, forensic analysis of digital multimedia, watermarking quality evaluations and benchmarks, content management.

Multimedia compression and optimization:
Image and video compression, including JPEG2000, MPEG-4/H.264/AVS, preprocessing, postprocessing, scalable video coding, IPTV, HDTV, transcoding, distributed video coding, multi-view coding, 3DTV, super resolution, demosaicking, denoising, deinterlacing, fast algorithms, speech and audio coding, MP3, AAC, AMR, perceptual masking, pre/post-processing, virtual surround, emerging techniques, etc.

Multimedia communication and networking:
Including media streaming, mobile multimedia, multimedia content distribution, wireless multimedia, content-aware multimedia communications, peer-to-peer data streaming, Internet protocols, multimedia services, operating systems, middleware and QoS.

Multimedia systems and applications:
Including user interfaces, digital library, multi-modal interaction and integration, distributed collaboration, multimedia authoring, digital protection and restoration of rare cultural relic, multimedia in e-learning and education, multimedia hardware and VLSI, animation and entertainments, personal media, networked appliances, wearable computing, ubiquitous multimedia, entertainment computing, virtual environments, and multimedia processing for social media applications such as multimedia content-sharing, social networking, collaborating, blogging and gamming on the web.

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