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CASA 2023 : Computer Animation and Social Agents


Conference Series : Computer Animation and Social Agents
When May 29, 2023 - May 31, 2023
Where Limassol, Cyprus
Submission Deadline Mar 12, 2023
Notification Due Mar 31, 2023
Final Version Due Apr 21, 2023

Call For Papers


Computer Animation and Social Agents (CASA 2023)
Limassol, Cyprus, 2023

The 36th International Conference on Computer Animation and Social Agents (CASA 2023) will be held in May, 2023 in Limassol, Cyprus. The conference will be in HYBRID format (authors will have the option to present their paper either in person or online) and is organized by the University of Cyprus and CYENS - Centre of Excellence. CASA is the oldest international conference in computer animation and social agents in the world. It was founded in Geneva in 1988 under the name of Computer Animation (CA). In the past few years, CASA was held in Europe (Belgium, Netherlands, France, Switzerland, UK, etc.), Asia (Korea, China, Singapore) and the United States. CASA 2023 will provide a great opportunity to interact with leading experts, share your own work, and educate yourself through exposure to the research of your peers from around the world.

Submission for Special Issue of Computer Animation and Virtual World (CAVW)
Submission: March 12, 2023 (23:59 AOE)
Notification of acceptance: March 31, 2023
Camera ready: April 21, 2023 (23:59 GMT)

Workshops and Tutorials proposal
Submission: March 31, 2023
Notification of acceptance: April 21, 2023

We invite submissions of research full papers, short papers, and posters on a broad range of topics, including but not limited to Computer Animation, Embodied Agents, Social Agents, Virtual and Augmented Reality, and Visualization (see below for a detailed list).

Submitted papers will be reviewed by the program committee and papers of high quality will be referred for publication in the Computer Animation and Virtual Worlds (CAVW) journal published by Wiley. The papers accepted as is or with minor revision will be in a special issue. Those with major revision will be given a chance to resubmit and reviewed again by the conference PC for acceptance in a subsequent issue of CAVW. The rest will be either rejected or recommended for publication in conference proceeding. Authors will have to register and present the papers at the conference.

More details in terms of submission can be found in Paper Submission.

CASA invites submissions on a broad range of topics, including but not limited to:

Computer Animation
- Motion Control
- Motion Capture & Retargeting
- Path Planning
- Physics-based Animation
- Vision-based Techniques
- Behavioral Animation
- Artificial Life
- Deformation
- Facial Animation
- Image-based Animation
- Multi-Scale Models
- Knowledge-based Animation
- Animation Compression & Transmission
- Machine Learning for Animation
- AI-based Modeling and Animation
- Game-Based Learning

Social Agents
- Social Agents and Avatars
- Emotion and Personality
- Virtual Humans
- Autonomous Actors
- AI-based Animation
- Social and Conversational Agents
- Inter-Agent Communication
- Social Behavior
- Crowd Simulation
- Machine learning
- Social Robots

Other Related Topics (in VA/AR)
- Deep Learning methods
- Artificial Agents in Virtual Reality
- Mixed and Augmented Reality
- Population Generation for Virtual Worlds
- Virtual Cities
- Virtual humans and avatars
- Anthropometric Virtual Human Models
- Digital clones
- VR health applications
- Shared Virtual Environments
- Semantics & Ontologies for Animation in VR
- Anthropometric Virtual Human Models
- Acquisition & Reconstruction from Big Data
- Cultural Heritage Applications
- 3D Physiological Humans
- 3D Telepresence
- Haptics

Andreas Aristidou (University of Cyprus, Cyprus)
Panayiotis Charalambous (CYENS CoE, Cyprus)
Nuria Pelechano (Universitat Politecnica de Catalunya - UPC, Spain)

Daniel Thalmann (École Polytechnique Fédérale de Lausanne – EPFL, Switzerland)
Andreas Aristidou (University of Cyprus)
Jungdam Won (Meta AI, Pittsburgh, USA)

Yiorgos Chrysanthou (CYENS CoE)
Kfir Aberman (Google Research, CA, USA)

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