ICALTER 2022 : The 2nd International Conference on Advanced Learning Technologies on Education & Research
Call For Papers
ICALTER 2022 - The 2nd International Conference on Advanced Learning Technologies on Education & Research. -- Index SCOPUS
Last Call October 9th, 2022
Perú, Lima | November 16 to 19, 2022
The 2nd International Conference on Advanced Learning Technologies on Education & Research – ICALTER 2022 has been taking place annually since 2021. Learning technologies could be considered a cornerstone of the new era of education and its support for Research, with the power to improve educational attainment. In this context, ICALTER aims to be a forum where researchers, developers, and education professionals can exchange experiences on several aspects of technological development applied to the context of learning to support education and research.
This event pursues a dual purpose:
1. To establish a virtual space for sharing software and app ideas, and innovative experiences of digital transformation in teaching and learning.
2. To strengthen international cooperation through the exchange of experiences and the transfer of knowledge among teachers, researchers, academics, students, and professionals with a strong interest in the digital transformation of teaching and learning.
ICALTER 2022 will be held FULLY ONLINE.
☛CALL FOR PAPERS
The topics of interest include, but are not limited to:
1.- Digital Experiences in Education
-Digital literacy, media literacy and digital competence
-Understand teaching and learning.
-Improving Learning and Teaching.
-Teacher Training and Support
-Instructional Design and Curriculum Priorities
-Keeping Students Engaged
2.- COVID19: Remote and distance learning
-Transition from face-to-face to online learning
-Digital Technologies and Resources for Learning under Lockdown
-Ensuring Students and Teachers Well-being
-The Impact of COVID-19 on Education
-Management of educational institutions in the pandemic
-Education and technology in the era of COVID-19
3.- Emerging Technologies in Education
-Flipped classroom and Flipped Learning
-Games, Virtual and Augmented Reality
-Game Based Learning
-Virtual Reality and Augmented Reality
-Cloud based technologies
-Open Educational Resources
-Open Access Education
-Social and Digital Media in Education
-Learning scenarios based on virtual worlds
-Digital Technology in STEAM (Science, Technology, Engineering, Arts and Maths)
4.- E-Learning: Projects and Experiences
-Computational architecture and solutions for teaching and learning problems
-Learning Objects and Open Educational Resources
-Learning Object Repositories
-Learning analytics and educational data mining
-Massive Online Courses (MOOCs)
-Mobile learning, educational television and ubiquitous learning
-Remote, online, and hybrid learning
5.- Mass media and technology
-Communication, Mass Media and Culture
-Communications Media Technologies
-Digital Culture and Communication
-Digital Propaganda and advertising
-Digital TV Audiences
-Digital Film, Digital Photography, Digital Television, and Digital Video and Digital Media
-Internet as a Medium for Cinema, Movies, Video, Film Communication
-Internet Media Studies
The offcial language of ICALTER 2022 is ENGLISH. The maximum number of authors per paper, including co-authors is four (4). Papers must be submitted in PDF format having a maximum extension of four (4) pages, following the IEEE Conference Template available at: https://www.ieee.org/conferences/publishing/templates.html
We will use EasyChair system for submissions here: https://easychair.org/conferences/?conf=icalter2022
Accepted papers must be presented orally to be submitted for publication in the IEEE Xplore Digital Library and SCOPUS.