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MIG 2022 : Motion, Interaction and Games


Conference Series : Motion in Games
When Nov 3, 2022 - Nov 5, 2022
Where Guanajuato, Mexico
Submission Deadline Aug 5, 2022
Notification Due Sep 5, 2022
Final Version Due Sep 23, 2022
Categories    motion   interaction   games   animation

Call For Papers


The 15th annual ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG 2022) will take place in Guanajuato, Mexico, 3rd - 5th November, 2022.

The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from interactive systems and animation, and have them present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The program will consist of regular paper sessions for long and short papers, posters, and invited talks by a selection of internationally renowned speakers from Academia and the Industry. More on the conference website:

Important Dates

· Long/Short Paper Submission Deadline: July 29, 2022

· Long/Short Paper Acceptance Notification: August 29, 2022

· Long/Short Paper Camera Ready Deadline: September 19, 2022

Topics of Interest

Relevant topics include (but are not limited to):

· Animation Systems

· Animal locomotion

· Autonomous actors

· Behavioral animation, crowds & artificial life

· Clothes, skin, and hair

· Deformable models

· Expressive animation

· Facial animation

· Facial feature analysis

· Game interaction and player experience

· Game technology

· Gesture recognition

· Group and crowd behaviour

· Human motion analysis

· Image-based animation

· Interaction in virtual and augmented reality

· Interactive animation systems

· Interactive storytelling in games

· Machine learning techniques for animation

· Motion capture & retargeting

· Motion control

· Motion in performing arts

· Motion in sports

· Motion rehabilitation systems

· Multimodal interaction: haptics, sound, etc

· Navigation & path planning

· Physics-based animation

· Real-time fluids

· User-adaptive interaction and personalization

· Virtual humans

Long/Short Papers

We invite submissions of original, high-quality papers in any of the topics of interest (see above) or any related topic. Each submission should be 7-10 pages in length for a long paper, or 4-6 pages for a short paper. They will be reviewed by our international program committee for technical quality, novelty, significance, and clarity.

All of the accepted long and short papers will be presented during sessions at the conference. They will be archived in the ACM Digital Libraries with their own DOIs. All submissions will be considered for the Best Paper, Best Student Paper, and Best Presentation awards, which will be conferred during the conference.

Authors of selected best papers will be invited to submit extended and significantly revised versions to be considered for publication in a special section of IEEE Transactions on Visualizations and Computer Graphics, and the Computer & Graphics Journal.


Papers should be anonymized for double-blind reviewing. All submissions should be formatted using the SIGGRAPH formatting guidelines (sigconf).

Detailed submission instructions are available at:

Please note that at least one full registration will be required for every published paper, in order to meet the costs of the conference.

Conference Chairs:
Aniket Bera (Purdue University, USA)
Claudia Esteves (Universidad de Guanajuato, Mexico)

Program Chairs:
Aline Normoyle (Bryn Mawr College, USA)
Zhigang Deng (University of Houston, USA)

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