ICONI-SocGame 2011 : ICONI 2011 - Workshop on Social Game Analytics and Security
Call For Papers
Call for Papers: Workshop on Social Game Analytics and Security
In the broad sense, the social game is a new genre of computer games where entertainment and socialization processes of interaction, sharing, and connection with other players, are embedded. Social games are classified into two categories: social network games that are based on online social platforms and multiplayer games that require multi-players to play the game. A social network game is built on social media where a social network already exists. A multiplayer game is built purposefully to encourage social interactions and therefore builds up new social networks from interaction with other players.
The core element of social games is socialization. Instead of just playing games by themselves, players form a team, play games with other players in the team and interact with them in many different ways such as through e-mailing, chatting, virtual item trading, and community participation. In a multiplayer game, a variety of social networks, either explicit or implicit, exists. Social network games embed the underlying social network behind social networking sites. Another core component of social gaming is a virtual economy. Game items and currency gained through game play can be sold to other players and also monetized into real currency. Attaching a real economy to a virtual economy drives virtual crime such as gold farming using game bot and identity theft.
In this workshop, we focus on two topics: social interaction analytics and security in social games, which are derived from two core components of social games, social interaction and a virtual economy. Social game analytics are concerned with methodological and theological approaches to evaluate the nature and content of interactions between users. Studies that are developing and evaluating information tools and frameworks to analyze, summarize, and visualize social interactions are welcome. Social game security is concerned about virtual crime detection such as game bot detection and identity theft detection. Applying data mining techniques on large scale data in online games and incorporating social interaction to the detection model will provide a rich new area to the studies of virtual crime detection in social game.
We invite innovative studies that have contributions to social game analytics and security. Topics include but are not limited to:
– Social network analysis in game community (team play, trade, socialization)
– Game community detection and visualization
– Exploration of avatars and their roles in social games
– Diffusion process in social games
– Identity theft detection
Server-side gold farmer detection
– Identity theft detection
Full paper submissions: August 08, 2010
Authors Notification: August 15, 2011
Submission of Camera-ready Paper: August 31, 2011
Registration Due: October 07, 2011
Conference Date: December 16~20, 2011
Please use the ICONI Conference Proceedings format (available for download here: ICONI 2011 Manuscript Templates for Conference Proceedings) for submission.
–Submission web site : http://edas.info//N10803
– For more information: http://www.iconi.org/2011/submission.html
- The submitted full paper formatting should comply with the standard template of the ICONI proceedings. The authors can download and use the standard template in MS Word in the Author Guide on http://www.itiis.org/tiis/upfiles/ICONI_Form.doc. The submitted full paper should be over 3 pages and not be more than 5 pages. If the full paper is more than 5 pages, 100 in US dollars will be charged per page.
The paper must deal with original and unpublished work, not submitted for publication elsewhere (copyright problems fall entirely under the responsibility of the authors). Each paper will be reviewed by at least two experts in the relevant field ensuring the publication of only top quality contribution.
All accepted papers will be published in the Springer CCIS proceedings (EI and ISTP) and ICONI2011 proceeding. The Springer CCIS proceeding will be indexed by the following services: EI Compendex(Since 2010), ISI Conference Proceedings Citation Index - Science (CPCI-S), included in ISI Web of Science, DBLP and Scopus. Best papers will be published in the following SCIE indexed journals.
– The Journal of Supercomputing (JoS) - Springer (SCI)
– International Journal of Ad Hoc and Ubiquitous Computing - Inderscience (SCIE)
– Multimedia Tools and Applications (MTAP) - Springer (SCIE)
– KSII Transactions on Internet and Information Systems (SCIE)
– International Journal of Information Technology, Communications and Convergence - Journal of Convergence (JoC) - FTRA
– Journal of Korean Society for Internet Information (KCI)
Co-Chairs: Huy Kang Kim, Korea University
Jiyoung Woo, Korea University
Contact the organizers at firstname.lastname@example.org