posted by user: prlosana || 2637 views || tracked by 6 users: [display]

EAIT-SI Immersive Learning -- Scopus,JCR 2023 : Springer EAIT - Special Issue on Disruption, Innovation and Resiliency in Immersive Learning

FacebookTwitterLinkedInGoogle

Link: https://www.springer.com/journal/10639/updates/23143934
 
When N/A
Where N/A
Submission Deadline Nov 15, 2022
Notification Due Jan 15, 2022
Final Version Due Feb 28, 2023
Categories    immersive technologies   learning   gamification   virtual reality
 

Call For Papers

Springer - Journal of Education and Information Technologies (EAIT)

Call for Papers: Special Issue on Disruption, Innovation and Resiliency in Immersive Learning
---------------------------------------------
Impact Factor: 2.917 (2020)
Five year impact factor: 2.953 (2020)
---------------------------------------------
Full call for papers available and information on how to submit: https://www.springer.com/journal/10639/updates/23143934

---------------------------------------------
Important dates
---------------------------------------------
- Paper submission deadline: extended to 15 November 2022
- Anticipated notification of acceptance to authors: 15 January 2023
- Revised papers received by: 28 February 2023
- Notification of final version acceptance: 31 March 2023

---------------------------------------------
Guest Editors
---------------------------------------------
- Anasol Peña-Rios (BT Research Labs, UK), (Lead guest editor)
- Daphne Economou (University of Westminster, UK)
- Dennis Beck (University of Arkansas, USA)

Please direct questions to: publications@immersivelrn.org

---------------------------------------------
Topic
---------------------------------------------
The interdisciplinary field of Immersive Learning has been experiencing a sustained increase in applications, particularly given the increase in innovative technologies available to researchers, developers and instructors. Communities such as the Immersive Learning Research Network (iLRN) have challenged researchers and practitioners to showcase innovative applications of virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners across the full span of learning—from K-12 through higher education to work-based, informal, and lifelong learning contexts. But many questions remain, such as how to make sure that XR educational experiences consolidate into well-established learning tools, scalable and correctly assessed. Moreover, the interdisciplinary nature of these applications has created new bridges between researchers, computer scientists, educators, gamers, UI/UX designers, developers, among others, all while considering ethics, standards and values, developing the field of Immersive Learning research.

This special issue is edited in cooperation with the Immersive Learning Research Network (iLRN). iLRN is an international organization of developers, educators, and research professionals collaborating to develop the scientific, technical, and applied potential of immersive learning (https://immersivelrn.org/). The Immersive Learning Research Network fosters communities (also known as Houses) with a shared interest in advancing a specific, identified area of application of immersive learning:

- Assessment and Evaluation (A&E)
- Early Childhood Development & Learning (ECDL)
- Galleries, Libraries, Archives, & Museums (GLAM)
- Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS)
- K-12 STEM Education
- Language, Culture, & Heritage (LCH)
- Medical & Healthcare Education (MHE)
- Nature & Environmental Sciences (NES)
- Workforce Development & Industry Training (WDIT)
- Computer Science, Game Design, & Learning Sciences (Fundamental Theory)

Moreover, iLRN has challenged the community towards the systematization of this field with the Immersive Learning Knowledge Tree initiative. How can researchers bridge their different epistemological landscapes to combine their efforts and develop the field of immersive learning research?

For this reason, we call upon the community of Immersive Learning researchers for original contributions of innovative research that focus on how we might use these powerful XR tools and devices within the emergent knowledge of learning sciences to transform our communities. We call on the experts of these disciplines to envision ways of working together to better engage in our work in ways befitting the world we live in – and the world we could build together with vision, integrity, and collaborative discipline.

We seek contributions towards:

- Immersive Technologies, Systems and Devices in learning and training
- Immersive Environments and Multidimensional Spaces in learning and training
- Virtual, augmented and mixed reality for education and training
- Multi-modal Immersive Learning Environments
- Collaboration and Social Computing in Immersive Learning
- Context-aware Computing in Immersive Learning Environments
- Assessment and Learning Analytics in Immersive Learning Environments Natural and Built - Environments as Immersive Learning Spaces
- Immersive Learning and Training Applications
- Human Factors for Immersive Learning
- Special Education using Immersive Technologies
- Personalized and Adaptive Recommender Technology for Immersive Learning
- Game-based Learning and Immersive Serious Games
- A Glance into the Future: Innovations, Challenges and Applications
- The Immersive Learning Knowledge Tree initiative: methodologies, theoretical approaches, frameworks, and models towards systemization of immersive learning research.
Submission

---------------------------------------------
Author Info
---------------------------------------------
Authors are encouraged to submit high-quality, original work that has neither appeared in, nor is under consideration by other journals.

Papers submitted to and presented at the 2022 8th Annual Conference of the Immersive Learning Research Network are invited to submit extended versions of their work to this Special Issue.

Extended versions of papers submitted to the Immersive Learning Research Network conference must contain about 50% new material and the title must clearly and unmistakably differ from the title of the article presented at the conference.

Papers should be prepared by following the instructions for authors of the journal at http://www.springer.com/10639.

---------------------------------------------
Submission
---------------------------------------------
Authors should submit their manuscript based on the following steps:

1. Login to Education and Information Technologies Journal submission system (https://www.editorialmanager.com/eait/default1.aspx)
2. In ‘Select Article Type’ select the option ‘SI: Disruption, Innovation, and Resiliency in Immersive Learning’
3. Upload your manuscript
4. Complete the additional information form and submit your contribution

---------------------------------------------
Author Resources
---------------------------------------------
All papers will be reviewed following standard reviewing procedures for the Journal.
Springer provides a host of information about publishing in a Springer Journal on their Journal Author Resources page, including FAQs, Tutorials along with Help and Support.

Related Resources

SPIE-Ei/Scopus-DMNLP 2025   2025 2nd International Conference on Data Mining and Natural Language Processing (DMNLP 2025)-EI Compendex&Scopus
IEEE-Ei/Scopus-SGGEA 2024   2024 Asia Conference on Smart Grid, Green Energy and Applications (SGGEA 2024) -EI Compendex
SPIE-Ei/Scopus-CMLDS 2025   2025 2nd International Conference on Computing, Machine Learning and Data Science (CMLDS 2025) -EI Compendex & Scopus
Philosophical Approaches to Games and Ga 2024   Call For Papers - Philosophical Approaches to Games and Gamification: Ethical, Aesthetic, Technological and Political Perspectives
SI: ImmersiveEducation 2025   Computers & Education: X Reality (Elsevier Journal) - Special Issue on Immersive Learning: From Theory to Practice, Building Evidence-Based Frameworks
Ei/Scopus-CDIVP 2025   2025 5th International Conference on Digital Image and Video Processing (CDIVP 2025)
NeTIOT 2024   5th International Conference on Networks & IOT
ACM ICVARS 2025   ACM--2025 9th International Conference on Virtual and Augmented Reality Simulations (ICVARS 2025)
EAIT 2024   2024 The 5th International Conference on Education and Artificial Intelligence Technologies (EAIT 2024)
GamiFIN 2025   9th International GamiFIN Conference